@ryo @TylerAbeoJordan@liberdon.com @digdeeper His stance on climate change is controlled opposition though. He says that China made it up to destroy the western economy. In reality, it's the global elites behind Agenda 21/30 (The Club of Rome, Bilderbergs, etc).
@cee I wish I could grow corn, but I can't due to all the shade in my yard.
@TheMadPirate @ArdainianRight They never were and even if they were, both parties exist to serve the same elite.
@TheMadPirate @ArdainianRight Wake me up when they stop buying that any election was legitimate.
@Duine If they can prolong the climate hoax, then they can also prolong the COVID hoax.
@KonataWagner @briellebouquet@queer.party @ChristiJunior @hachi Just look at the trailer.
@KonataWagner @ChristiJunior @hachi @briellebouquet@queer.party Don't play it. It's a point-and-click adventure game in the spirit of Snatcher but with queer propaganda everywhere.
@KonataWagner @ChristiJunior @briellebouquet@queer.party A tranny and a gypsy would make a great friendship.
@OrangeyIs @TylerAbeoJordan@liberdon.com @digdeeper @TerminalAutism @udon It's all controlled. I've been telling everyone that, but all I get is the "shut up, retard lolbert, you know nothing" responses.
@TerminalAutism @TylerAbeoJordan@liberdon.com @digdeeper @udon Even those who jumped off of the Trump bandwagon still thinks that voting on a federal level will still change anything.
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@SuperDicq And those implementations will still exist even if proprietary or permissive implementations come about.
@ArdainianRight
>last year's winner was "It Takes Two"
I never even heard of that game. Apparently, it won the D.I.C.E Awards as well.
@beardalaxy
>for instance, something that went first person for a bit.
You mean like first person dungeons like in the original Phantasy Star. You can use fake 3D for that. Phantasy Star just used sprites to represent the room but they created additional animations to make it look like you are actually moving. The only drawback to this approach is that you can only have narrow corridors for dungeons.
https://www.spriters-resource.com/master_system/phanstar/sheet/169744/
You could also try a raycasting engine like what Wolfenstein 3D used. In memory, everything is running as if it was 2D (no Z axis being calculated) but the camera object casts a ray and draws the objects hitting that ray in order to draw them based on the distance. This allows more expansive rooms, but it doesn't allow for varying heights on walls. (Though advanced raycasting algorithms can let you do so) If you compare Wolfenstein 3D to Doom you can see the difference.
https://en.wikipedia.org/wiki/Ray_casting#Ray_casting_in_early_computer_games
Doom uses binary-space partitioning which is much more complex and is hard for me to describe. You probably don't need to go that far. If you have a more advanced raycasting algorithm then you don't need it. Rise of The Triad uses the Wolfenstein 3D engine but feels like it's running on the Doom engine (it has varying heights for walls and stairs), showing that raycasting is good enough in most cases.
The only case where you would want to have full 3D is if you want rooms on top of rooms without loading a different map in between. Neither raycasting nor binary space partitioning is able to do that.
>RPG maker itself is written in either c++ or c#, but the games all run on html5.
It makes sense for editors to be written in C++ or C#. C# in particular is really useful for quickly created GUI applications which is why a lot of editors use it. Even C++ engines like Unreal use C# for their editors.
>before then I believe it was all just C but you couldn't edit any scripts
RPG Maker seems to been around since 1988 for the PC-8801 and the MSX. You even had ports for the GameBoy Color and Super Famicom. Those were probably written in Assembly.