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gamedev 

I've added keys, which can be used to open lockdowns that haven't been implemented yet.

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xianc78 boosted
xianc78 boosted
ludum dare #gamedev progress:

player model/animations pretty much there, there's code to smoothly blend the animations and make the gun arm both lag a bit and also avoid clipping the body by adjusting the arm
xianc78 boosted

@adrint @lunarfox There's nothing wrong with starting your own commune as long as you are not forcing other people to do it.

@lunarfox
>We divide our work equally and share our income from the businesses we collectively own.

So they are still working within the capitalist system, but the income is shared throughout the entire commune. You are free to do that under a capitalist system. There is nothing anti-capitalist about it.

@beardalaxy They are both similar in the fact that both were glowie-ops.

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gamedev 

Fixed the segmentation fault and the death bug. Segmentation fault happened because there was an index that I forgot to set to 0. I'm used to C# where integers had the default value of 0 when declared as opposed to random values as it is in C++.

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xianc78 boosted
#fediblock there's this cool emulator to download called Neko Project 21w and it emulates this cool japanese computer called the PC-98.
https://simk98.github.io/np21w/
Just use the YM2608b wav file set and the PC9821.zip from MAME and you're all set. Download games here:
https://archive.org/details/nec-pc-9801-translations
https://archive.org/details/NeoKobe-NecPc-98012017-11-17
Tutorial, but if you've used other PC emulators you know the drill and can even install 9x in a HDD:
https://gang-fight.com/projects/98faq/

@hachi @ArdainianRight Life is about overcoming sufferings and challenges and finding happiness. Even people living the shittiest lives still strive to find meaning and happiness.

xianc78 boosted
Service announcement: Wayback Machine is now spying on you, so be careful! https://social.076.moe/url/48518

gamedev 

I've fixed the bug, but now the enemy is left on the death animation if it dies. As you can see, the enemy is knocked back based on the direction it is facing, when it should be based on the velocity of the projectile (result of copying and pasting code from player's knockback).

There is also a new problem in that I keep on getting segmentation faults. I don't know where they are coming from.

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@rasterman @Ace66062 @ArdainianRight @ChristiJunior @NEETzsche @e @pyrabot Mother 2 had a gay character, Tony, who was Jeff's roommate. And if you know anything about Jeff, then you would know that Dr. Andonauts sent him to that boarding school and then neglected him, so he could work on his inventions and later traveled through time with Porky.

He left Jeff with some gay roommate. Let that sink in.

@rasterman @Ace66062 @ArdainianRight @ChristiJunior @NEETzsche @e @pyrabot Flint was originally supposed to take the role of her according to unused sprites in the GBA versions and clips from the cancelled N64 version.

tcrf.net/Mother_3/Unused_Graph

The N64 version of the Magypsies were also didn't look like Drag Queens.

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