Look at this ritual with #PrinceHarry and #MeghanMarkle paying tribute to the reported death of #PrincessDiana. #Gematria https://gematriaeffect.news/prince-harry-and-meghan-markle-involved-in-near-catastrophic-car-chase-may-16-2023-news/
@beardalaxy
>I prefer arrow keys for games that don't use the mouse, probably because I'm older.
Didn't you critique my shmup for using the arrow keys? It doesn't use the mouse.
>I think a lot of younger people are just really used to wasd now
I remember 3D PC games made for kids would use the arrow keys because game developers assumed that children wouldn't understand WASD. I guess Minecraft proved them otherwise.
My games tend to have NES/GameBoy style controls. I program the controls like how most emulators for 8-bit consoles set them up: arrows keys for movement, Z & X for what would be B & A respectively, and Enter and Backspace for Start and Select. If I use WASD for movement, what am I supposed to use for A & B buttons, greater-than and question-mark?
gamedev
I'm realizing that this game is piss easy because Spy Hunter-style enemies can only attack from the side. While I do have a mine car. It isn't enough. Unlike the original Spy Hunter, enemies cannot appear from behind because this game has predefined enemy placement. And if you know where the enemies can attack, you can always attack from behind, and never have to deal with the threat of enemies attacking you.
I plan on adding one more enemy that appears from behind and will shoot you on sight. Hopefully, it will add a little bit more challenge. However, I need to be careful about adding too many enemies on screen because of the lag problem that I can only mitigate so much.
The other option is just to scrap predefined enemy placement altogether, and have cars appear from either the top or bottom after a certain interval with a limit on how many cars can appear on-screen at once. This would obviously be a hard choice because I put so much work in designing the levels and even creating my own level editor, but unexpected turns are just simply a reality in game development.
Two hours from now, we will have a conversation with Elliot Roth, CEO and Founder of Spira, Inc. Spira creates industrial chemicals from algae, replacing artificial colors and animal proteins for food. Join the call here:
https://buff.ly/457xl1P
@rasterman He won't listen to me anyway. He will just disregard it like ivermectin as an effective treatment for COVID.
@rasterman
>Openly turns down any suggestions about alternative cancer treatments
If only he did actual science he would realize that those alternative treatments are much more effective. Seriously someone reversed stage IV prostate cancer using baking soda (no joke).
https://www.endalldisease.com/man-reverses-stage-iv-prostate-cancer-baking-soda-molasses/
@ArdainianRight Queers tend to be the biggest alcoholics. There must be a connection here.
@Binkle Didn't you use to be on KiwiFarms? That could explain it.