@allison I hope you enjoy your stay! ^^
@beardalaxy
>I don't think it's as much of a movement problem as it is a shooting problem, my trigger finger is my right index finger. Auto fire would probably help alleviate that a bit.
Well I moved on from C# and MonoGame so I currently have no plans to implement any of that in Zerox. I was mostly inspired by Xevious which didn't have autofire.
>When you're playing on a controller, your left hand is always controlling movement and your right hand controls most of the actual buttons. I'd say the vast majority of people start gaming on a console
Yeah, I've heard that's a reason why so many people still refuse to play PC games despite nearly every modern game having gamepad options. I grew up with both PC and console so I don't mind arrow keys. I'm also left-handed, so there's that.
>But yeah rebinding is a feature every game should have, unless it's purposefully trying to be obtuse like QWOP. every time another AAA game comes out without full rebinding I'm left to wonder why.
Easier said then done in my case. I have to deal with creating a config file format, understanding the integer values of all SFML inputs, and either deal with function pointers or the command pattern. I generally don't mind if a game doesn't have rebindings unless the default control scheme is really weird. I think most people can handle NES style keyboard controls, but apparently not. I probably will add rebindings eventually because I would like to have @sjw play my games.
gamedev
Now, I'm experimenting with having randomly spawning enemies as opposed to predefined enemy placement in levels. It should help with the problems I had previously and also allow me to include enemies that appear from behind (which I haven't implemented yet).
I should also tweak the behavior of some enemies. Have them catch up to the player, if they attack from the side.
Look at this ritual with #PrinceHarry and #MeghanMarkle paying tribute to the reported death of #PrincessDiana. #Gematria https://gematriaeffect.news/prince-harry-and-meghan-markle-involved-in-near-catastrophic-car-chase-may-16-2023-news/
@beardalaxy
>I prefer arrow keys for games that don't use the mouse, probably because I'm older.
Didn't you critique my shmup for using the arrow keys? It doesn't use the mouse.
>I think a lot of younger people are just really used to wasd now
I remember 3D PC games made for kids would use the arrow keys because game developers assumed that children wouldn't understand WASD. I guess Minecraft proved them otherwise.
My games tend to have NES/GameBoy style controls. I program the controls like how most emulators for 8-bit consoles set them up: arrows keys for movement, Z & X for what would be B & A respectively, and Enter and Backspace for Start and Select. If I use WASD for movement, what am I supposed to use for A & B buttons, greater-than and question-mark?
gamedev
I'm realizing that this game is piss easy because Spy Hunter-style enemies can only attack from the side. While I do have a mine car. It isn't enough. Unlike the original Spy Hunter, enemies cannot appear from behind because this game has predefined enemy placement. And if you know where the enemies can attack, you can always attack from behind, and never have to deal with the threat of enemies attacking you.
I plan on adding one more enemy that appears from behind and will shoot you on sight. Hopefully, it will add a little bit more challenge. However, I need to be careful about adding too many enemies on screen because of the lag problem that I can only mitigate so much.
The other option is just to scrap predefined enemy placement altogether, and have cars appear from either the top or bottom after a certain interval with a limit on how many cars can appear on-screen at once. This would obviously be a hard choice because I put so much work in designing the levels and even creating my own level editor, but unexpected turns are just simply a reality in game development.
Two hours from now, we will have a conversation with Elliot Roth, CEO and Founder of Spira, Inc. Spira creates industrial chemicals from algae, replacing artificial colors and animal proteins for food. Join the call here:
https://buff.ly/457xl1P
@rasterman He won't listen to me anyway. He will just disregard it like ivermectin as an effective treatment for COVID.
@rasterman
>Openly turns down any suggestions about alternative cancer treatments
If only he did actual science he would realize that those alternative treatments are much more effective. Seriously someone reversed stage IV prostate cancer using baking soda (no joke).
https://www.endalldisease.com/man-reverses-stage-iv-prostate-cancer-baking-soda-molasses/