Also why is Lemmy using ActivityPub? It should be using it's own protocol instead of one that is intended for microblogging.
@ItsSkyDragonz That's an unexpected compliment, but thanks. SVGs in video games can look good, but they are really designed for logos. I can't do hand-drawn art because both my hands are as good as a right-hander's left-hand.
gamedev, svgs
Now I realize that this looks like a funko pop. I promise not to actually make something this souless.
@ArdainianRight @matrix @Boomerman @graf @merchantHelios @mmmfeet This western gamedev is pretty good though. He has this awesome shmup for Windows and Linux.
@whiteman_ You still have the Bilderbergs and the Club of Rome.
Argentina is one of the world's poster children for hyperinflation. Unfortunately, monetary reforms aren't working because the authorities are not serious about having a sound currency. | Octavio Bermudez
@shebang Sorry to hear that. I can't imagine being in that situation. Realizing that someone I know has been dead for a month.
gamedev, svgs
Decided to take some time to play around with Inkscape because I'm terrible at drawing things by hand and I want to stand out from all the pixel-shit indiedevs, though I don't plan on using SVGs for my current project or even the next one. Eventually, I would like to use them for my dream game.
It's actually pretty easy once you get the hang of it. This already looks better than anything I've drawn.
Tip: Stick with solid outlines and solid colors with maybe a bit of shading. Don't go with the whole "gummy" look unless you want your game to look like a mobile game.