@PurpCat Don't you live in the midwest? Shop at Meijier instead.
@PurpCat @theorytoe There is also FreeBASIC which has it's own built-in graphics library.
@danielhudson You should be lethally injected first, you fucking weirdo.
Just wages => living wages => UBI => dependency on government => revenue failure => reset
https://mises.org/wire/why-just-wage-theory-doesnt-make-much-sense
@Kerosene @PeachySummer @BigDuck He just didn't want to embarrass himself in front of him.
#DRM isn't just an annoyance -- it's a violation of your right to use the items you own as you see fit. Learn more about our Defective by Design campaign at http://defectivebydesign.org, and follow our campaign account at @endDRM
And no. I will NEVER make a macOS port of any of my games, even if you email me a macOS DMG, especially given that Apple loves to break compatibility every few years. I'm sticking with ONLY Windows and Linux ports. Maybe I will port my games to more obscure operating systems like BSD or Haiku, but I WILL NOT support Apple. It's already bad enough that I have to have Windows ports in order to have a decently sized audience.
Also, I will not port any of my games to mobile either.
A couple free & open-source Engines and game frameworks you can use today as alternatives. Feel free to comment with more.
Godot - https://godotengine.org
MonoGame - https://www.monogame.net/
FNA - https://fna-xna.github.io/
SDL - https://www.libsdl.org/
SFML - https://www.sfml-dev.org/
Adventure Studio - https://www.adventuregamestudio.co.uk/
bgfx - https://github.com/bkaradzic/bgfx
armory3d - https://armory3d.org/
ogre3d - https://www.ogre3d.org/
Renpy - https://www.renpy.org/
@coolboymew It took me awhile to realize that it's one of those non-electronic ring games.