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Decentralized identifiers (DIDs) can be divided into 3 categories, depending on where the authority resides:

- Secret key (did:key, did:pkh).
- Server (did:web).
- Blockchain (hundreds of them).

With a #DID derived from a secret key you can truly own your identity. Unfortunately, key rotation is not supported, and if you lose your key, you lose everything. This can be partially mitigated with distributed key generation techniques that make key recovery possible if only M of N shards are available, but they are complicated.

Servers can rotate keys, but they can also suddenly disappear, and again you lose everything.

Blockchain-based systems support key rotation and don't have a single point of failure (if done right). Sometimes they are called "servers with superpowers". However, popular ones are not suitable for the job because writing to them is very expensive and their clients need powerful computing devices and a lot of storage.

Is there a way around that? Yes. Blockchains can be very lightweight and they don't actually need a cryptocurrency, miners or stakers in order to work. There is a simple consensus algorithm known as Proof of authority, and one of the Fediverse competitors, Bluesky, seems to be planning to build such system:

https://github.com/did-method-plc/did-method-plc

>We are actively hoping to replace it with or evolve it into something less centralized - likely a permissioned DID consortium.

They are afraid to say the B-word, but "permissioned consortium" is exactly what it is. Of course, their identity #blockchain doesn't have to be the only one in existence. I think in the future we might see quite a lot of "identity cooperatives" of different shapes and sizes. Perhaps even a universal client, curl for identity, can be developed.

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@koropokkur @Humpleupagus Ultima is an RPG. Zelda is an action-adventure. They are two different things.

@Humpleupagus I have not. I don't really pay attention to fan games.

@Humpleupagus It's Zelda inspired. I'm using BS Zelda assets as placeholders.

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@Moon I wanted to try it years ago, but I couldn't get NimSDL to work for whatever reason.

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Just a reminder that much of the content you see online now is meant to anger and or traumatize you. The matrix wants you angry and in a constant state of reaction. Don't give it to them. Have agency over your emotions. Have a blessed day!

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It is true that a small, but growing, number of people are curious about #freedom, both with technology and life in general.

Was good to see that #Linux desktop usage is now over 4% worldwide.
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@beardalaxy You should at least try each game, but why waste time doing that when the vast majority of every platform's library is shovelware garbage? Digital collections are different. It's all just information at the end of the day, and it's no different than not using every feature in a game. I'd rather just play games that I find on recommended charts on /v/ or something.

Though the N64 collecting you did, was certainly no where near the levels of collecting you see on YouTube. Just watch some of their home tours and just look at the disgusting houses/apartments they live in.

John Hancock is probably the fucking worst. This guy has a wife and kids and built an extension to his house just to hoard more video games. He doesn't even let his kids play his newer consoles. The guy has a full time job as a teacher so either he isn't playing these games or he is and is neglecting his children when he is off-work. Not to mentioned, that he begged a lot of money for a video game museum that I think still hasn't happened.

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@xianc78 literally, the dude got so mad that people leaked emissary online that it's why he never wanted to do another smash story. I think he is typically a great game dev but holy shit he gets a stick up his ass whenever someone interacts with his work the "improper way." just look at brawl tripping...

Although, this mindset of Sakurai's at least freed us from the hell that was smash 4 Bayonetta in ultimate. Too bad we just got Steve instead and he'll never be fixed.

So many Nintendo devs are infuriating man. They're geniuses, but they all have some weird hang up on something. Miyamoto needs to shove gimmicks in everything. Sakurai holds weird grudges. Itoi thinks he reached perfection and doesn't want to do anything else. Aonuma thinks people only like old games more because of Nostalgia.

@beardalaxy >I think he is typically a great game dev but holy shit he gets a stick up his ass whenever someone interacts with his work the "improper way."

A lot of game developers do it. It's called "creator's backlash". I honestly don't know why people worship this guy. He's really only known for Smash and Kirby. Is it because he worked on games fresh out of high school? Is it because he takes no days off when working on Smash?

>Although, this mindset of Sakurai's at least freed us from the hell that was smash 4 Bayonetta in ultimate. Too bad we just got Steve instead and he'll never be fixed.

I don't know what you are talking about here. Granted, I never played either version of Smash 4.

>So many Nintendo devs are infuriating man. They're geniuses, but they all have some weird hang up on something. Miyamoto needs to shove gimmicks in everything. Sakurai holds weird grudges. Itoi thinks he reached perfection and doesn't want to do anything else. Aonuma thinks people only like old games more because of Nostalgia.

Itoi isn't even a game designer. The Mother series, along with his fishing games were just one of his many works. Given the rough development cycle of every single MOTHER game, along with Itoi lacking any knowledge when it comes to computers and programming, I completely understand why he doesn't want to develop games anymore.

Now, that I think about it, with the exception of Sakurai, all the people you mentioned never intended to be in the games industry in the first place. Miyamoto wanted to be a manga artist, but was forced to work with Nintendo by his father because he knew the president, and this was still back when it was a toy company. Itoi is a copyrighter who wanted to make a video game series for his son that he rarely got to see, and Aonuma made wooden puppets, and got hired by Nintendo because Miyamoto liked his puppet work. Granted, only Sakurai actually grew up with video games, but I still find it ironic.

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