@wan Thanks. ![]()
Google Softens Planned Android Sideloading Ban but Keeps Developer ID Verification
https://reclaimthenet.org/google-softens-planned-android-sideloading-ban-but-keeps-developer-id-verification?utm_source=fediverse
@allison Yes. Do it!
@icedquinn Use Red instead of REBOL. It's a modernized version and it is actually FOSS.
@All_bonesJones Nintendo is just going to use their Zelda trademark to DMCA anyone who describes their game like that.
@newmodel One year + 10 months.
@All_bonesJones My game is a Zelda-like, rougelike, dungeon-crawler.
@All_bonesJones
1) Windows port is in the works
2) Nothing is original anymore
@frost >Consider also shipping the .so and a shell script which sets LD_LIBRARY_PATH
That's what I plan on doing, though I'm going to need to test it on a Linux installation without SFML.
@beardalaxy
>if you game over, you have to sit through the intro again. would really appreciate a skip button!
I will probably fix that once/if I can compile this on Windows and get a statically linked Linux binary.
>the game is brutally difficult, it can be a struggle to even get through a single room
I was able to get through just fine. Every time you die, the level regenerates, but enemies stay dead until you die or complete a level. It's honestly much easier than most roguelikes where you only get one life.
Apple Rolls Out Digital ID as States Push New Verification Rules
https://reclaimthenet.org/apple-rolls-out-digital-id?utm_source=fediverse
@frost I tried static linking. I couldn't get it to work. SFML has separate libraries for static files and the compiler can't seem to find them or they simply don't exist. I'm still trying though.
I haven't tried AppImage. Does AppImage allow you to bundle a dynamically linking executable along with the required libraries into one package?