I never understood the negative stigma of living in a mobile home. To me, they are much better than apartments. Sure having an actual, full-size home is the ideal choice, but I'd rather pick a mobile home over an apartment. For one, in most cases, you actually own the thing, just renting the land to place said home. And two, there is significant enough space between homes so you can worry less about noisy neighbors, which makes it much more preferable if you have kids.
Also, the whole "trailer trash" stereotype is way overblown. For one, mobile homes and trailers are two different things. And two, I've been to trailer parks and the vibe is more wholesome than anything. A lot of the people there tend to be minimalist rather than poor and/or uneducated.
Really the only disadvantage is the issue with tornadoes or other severe weather, though some trailer parks do have shelters for this reason.
@beardalaxy @GrungeQueef Computers for all I know, but they might also do so for CPUs and GPUs, but I haven't checked.
@beardalaxy @GrungeQueef Another thing is that Microsoft makes money off of hardware via the "Microsoft tax". Basically Microsoft takes a cut of money off of every piece of hardware sold that Windows supports.
Really as far as intellectual property is concerned, Microsoft only cares about protecting their source code. Otherwise hardware manufacturers can just release computers using modified versions of Windows just so they can avoid the MS tax.
@beardalaxy @GrungeQueef Ironic given that Microsoft basically pioneered the proprietary software model. Though Microsoft used to have some slogan saying "if you are going to pirate software, pirate ours."
@HonkHonkBoom @verita84 @GrungeQueef no lol you know how many of the retards are posting from apple devices
reading some critiques people have with my game is really interesting. sometimes things pop up where i'm like, oh yeah i definitely should change that, why didn't i think of that? other times, it is extremely indicative of the type of game that i made and how divisive it can be. it has its roots in old school JRPGs where there isn't anything insane going on with the combat and it has an extremely open structure. i understand why things like yellow paint and quest markers are a thing now lol.
there are also a lot of things going on with the story that require you to slowly accumulate information over time if you have questions. some things just aren't answered, on purpose. it seems like some players don't understand that, and it does partially mean that i haven't made the core gameplay interesting enough to make it worth it for some people to dive deeper into the world. something like dark souls has extremely deep story telling that isn't available unless you really look for it, but the gameplay is highly engaging so it forces people to engage with it. i think if i had focused more on that aspect, it could have attracted more people, but at the same time it wasn't something i was necessarily looking to do. i actually wanted the combat to be simple as a design choice because i value world exploration more in an RPG and i kind of just wanted to make a game i would enjoy lol.
@cjd Really? Last time I checked, every White-on-White dating site gets financially cancelled.
@beardalaxy @Jens_Rasmussen Just some unnecessary gimmick that only exists because of Nintendo's weird obsession with adding programming to MIDI music and just breaks the immersion.
@gabriel
>Has there been any serious effort to not just fork/tweak the browser but the entire project?
If you count PaleMoon, yes, but that's based off of an older version and the lead developer is very opinionated on various thing and not in a good way.