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xianc78 boosted

Over 100 Flock cameras that were set to "go dark" at the end of June after city council voted to shut them down...

The contract is expired.
The elected body said no.
Nobody re-authorized it.
Flock won't say what it's doing with the data.

...but the cameras are STILL ON and being used by police.

xianc78 boosted

Home Depot: The only place where buying a light bulb gets your face scanned like your a suspect and your car's plates tracked like a fugitive.

Facial recognition at checkout.
Flock cameras in the lot = hard pass.

Boycott Home Depot. Vote with your wallet.

xianc78 boosted
@PurpCat @phnt i don't think ir's greed, inflation is going crazy and i think they struggle making cheap cars with current regulations
xianc78 boosted
xianc78 boosted
xianc78 boosted
Fun drinking game: Take a shot for every anti-libertarian US state or federal bill that has the words "protect", "kids", "child", "parent" or "terrorism" in it. Most participants die before arriving to the hospital.

@PurpCat @lina
>because few developers want to be seen as making a "mass shooter simulator"

And even fewer developers want to make games involving child death. That's why children are absent in games like GTA, Postal, and Hatred. This especially became true after Columbine. Hell, a lot of people believe that part of the reason that Mother 3 still hasn't been localized is the fact that child death is a key part of the game's plot.

xianc78 boosted
@PurpCat eh wait why the fuck are redditors thinking its fucked up to shoot up a russian airport?
i thought they relish in the suffering of the russian people that they never even met

@lina @PurpCat Honestly, the "family vacation" mission in MW3 is much more shocking because it involves a small child being killed on-screen, yet that mission never remotely received the amount of backlashed that "No Russian" did.

@bonkmaykr
>I imagine it wasn't very well thought out because Commodore's main business model was to cut hardware costs, not sell at a loss and live off of software licensing.

That's what also partly killed the TurboGrafx-16 outside of Japan. It seems like the common mistake that computer manufacturers make when trying to enter the console business.

>I don't know much about Atari, I think they tried to improve security after the 2600 but that doesn't exactly work if nobody's buying your machines to begin with.

Atari just never recovered from the video game crash. The 7800 was soft-launched shortly before the NES, but could not compete with it after the NES came to market (games were the exact same ones from the 2600 era, but with better graphics). The Lynx was way too expensive, bulky and ate up batteries. And the Jaguar was a nightmare to program for and whatever advantages it had compared to it's 32-bit or even 16-bit competition was never really shown off during it's lifetime. Piracy didn't kill any of those consoles, but the Atari 2600 was declared an open platform by the courts and that did contribute to their downfall.

Even to this day, they have no idea what they are doing. They thought they could've learned from the mistakes the Ouya made with the VCS, but they didn't realize that PC gaming has become much more accessible over the years (especially when it comes to plugging a PC into the TV) that there really isn't any demand for an "open console" anymore.

xianc78 boosted
I copied roms back when the SNES was the big system. Physical carts are just a medium to hold intangible data. Being able to make copies and use those copies is the real key.

I love how for years now that console gamers always bring up how they still get physical games while PC gamers only get digital releases now, which is untrue as indie games occasionally get physical releases on PC. Now, PlayStation is going digital only, PC gamers can actually make that argument, even if it's just indie games. As long as computers have some form of removable storage, physical releases will always be possible even if it's very niche.

Also, the whole physical vs digital debate has always seemed like a false dichotomy to me. People say that you always own your copy if it's physical and you never own it if it's digital, but that is entirely untrue. I own all my MP3 files on my MP3 player and no company can take those away from me. I can back them up on multiple devices. And physical media can have DRM and revocable licenses where you can lose ownership at anytime. The real argument should be whether or not the medium in question has DRM, not whether it is physical or digital.

xianc78 boosted
Within the next week, Congress is preparing to vote on the KIDS Act, a sprawling package of legislation that seeks to control Americans’ web browsing and private messaging. 

Read More: https://thefreethoughtproject.com/technology/the-kids-act-would-require-age-checks-to-get-online

#TheFreeThoughtProject
xianc78 boosted

"Meta Loses Bid To Dismiss US States' Claims That Facebook, Instagram Addict Children

They also ruled that Meta failed to comply with federal parental notice and consent requirements for children under 13, 'and granted summary judgement to the states on that issue,' reports Reuters.

In a separate statement, California Attorney General Rob Bonta called the decision a 'critical win' in holding Meta accountable for fueling a mental health crisis among American children. "

Whatever happened to parental responsibility? I mean seriously. If Facebook and all these platforms are a 'health crisis' it's not the platforms that are to blame. This isn't an issue of negligence or foreseeable danger, but a problem any parent can see to whatever degree it's a problem with a given child. It's the parents responsibility to whatever degree any parent(s) feel it's impacting their children in a negative or harmful way to separate that product/service/etc from use by their kid.

It's not the state's responsibility and it's certainly not Facebooks.

Stop using YouTube and Facebook and similar platforms as your babysitter. This is no different than the 90s parents who let their kids watch 'too much' TV and then would blame television for their self-inflicted problems. Don't like what is on TV? Turn the TV off.

I don't like Facebook either, but I don't blame Facebook for my personal problems. I take responsibility for my problems and don't use Facebok (fictional in the sense that I would never use Facebook in the first place so it makes it a bit difficult to be addicted to Facebook, point being if Mastodon was an 'addiction' ... I'd stop using it too!).

xianc78 boosted
Rember 13 years ago when Sony mocked Microsoft for not having physical games? :gyate_yuuka_rember:

https://www.youtube.com/watch?v=kWSIFh8ICaA

@coolboymew Why does he even have a washing machine? Just use the fucking sink.

@bonkmaykr Even actual gaming hardware like the Dreamcast didn't die from piracy, at least not directly. If publishers knew (or at least acknowledged) that piracy doesn't kill sales, they would've still supported that hardware. The real problem was that if your console can easily run pirated software, then it can also easily run homebrew and publishers wouldn't have to pay licensing fees to publish their games on your system, and licensing fees are how console manufacturers make money as they sell their systems at a loss. Homebrew is the biggest threat to any console manufacturer (not including "open-source consoles like the Ouya or OpenPandora), not piracy.

>90% of people illegally copying the full version doesn't change that if you're outdoing Windows in install frequency.

And I bet most of those people who pirated the retail version of DOOM were either kids whose parents refused to buy that game for them or people living in countries where the game was outright banned.

xianc78 boosted

Prediction: We're seeing large amounts of people (re)turning to religion in hopes of finding the things society has largely discarded: community, meaning, and support. In some cases these people will encounter many of the things that caused people to fall away from religion in the first place. Those people are going to be the most dangerously radicalized people, far beyond anything we've seen so far.

I think that this will be used as the pretext for the overt acceptance of pre-crime totalitarianism.

xianc78 boosted

"Amazon says it is ending sideloading on new Fire Sticks because 'apps that facilitate piracy, and other apps, can carry malware,'"

Ohh you mean like proprietary OS Amazon ships with the device????

Story from arstechnica.com:

archive.ph/wip/WluTf

Moral of the story: Don't use crappy products from crappy companies where can avoid them.

There is nothing wrong with hooking up a plain old privacy respecting GNU/Linux OS (or dare I say even GNU/Linux-libre OS) or similar free software friendly device to a TV and streaming or otherwise watching your content from there.

xianc78 boosted
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You've been in the industry long enough you should know better than this. Atari and Amiga were killed by their owners and the Microsoft+IBM monopoly. Not game piracy. Amiga Inc was not even a games company. Their leading product was hardware. Nobody wanted to own an Amiga computer because the IBM PC had caught up, was already in offices, had way more effective marketing, and the main audience interested in a multimedia computer already had their eyes on Nintendo and Sega. Commodore spent years flailing about, half-developing and throwing away different architectures, and not knowing who to sell Amiga hardware to. This is all VERY well documented.

DOOM's trial was under a shareware license. You got free marketing by being the most copied PC game in existence and benefitted greatly from it. 90% of people illegally copying the full version doesn't change that if you're outdoing Windows in install frequency.

Lastly, this additude is exactly why piracy exists. You need to directly and openly address the needs of people copying or they will not respect your boundaries. Games were always expensive, especially back then, and the internet changed the way distribution worked. People who illegally copy media today are also the biggest spenders. Let me tell you about myself. When I was a kid I didn't have money. I pirated shit all the time because it was the only way I was allowed to participate. Six years ago I pirated Cyberpunk 2077 because I did not want to pay full price for a game that was infamous for not working. I bought it months later because I liked it. I pirated dozens of movies because all of the easily accessible distribution methods are protected by Widevine malware, and the alternative is to spend way too much on a Bluray for my disc collection that I also don't own, and then decrypt it using a pirate program, which is illegal. If they didn't make being a customer so difficult, I wouldn't have done any of that. The story is the same for nearly everyone else you're pointing the finger at. To blame piracy is to completely ignore the factors which encouraged it, which can be tamed by the company who released the software if they have any theory of mind.

If you look up my Steam account today, I've spent thousands of dollars over the past decade on video games alone, and that's only on one store. Pirates are more than happy to pay for things that they want. If your game is being pirated, then that is something you are doing wrong.
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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.