Our game only has about 2 hours of actual content, what can we do?
- Add a hundred survival systems that require almost constant player attention so it takes them 3 hours to play 10 minutes of the game
- add a randomized deck building system for the illusion of depth
- replace all handcrafted levels with procedural generation then call it a roguelike
Does anyone even use this shit? I see it mentioned all the time but it seems like nobody uses it.