okay, so I have a bunch of Wolf3D textures, but there’s an issue with them somewhere; I’ll work that out later. In the interim, now the field of view is a variable I can tweak without breaking the raycasting.
easy enough to fix the fisheye; just need to remember that I’m basically manually setting my FOV between the number of rays and the distance between each ray in degrees.
Oh, these are Wolf3D textures btw, I went and found some.
Whatever going on between Serbia and Kosovo was probably all planned just like the current Russia-Ukraine conflict or any major war since at least WWI. They all exist just to benefit central banksters who fund both sides.