@nk @PhenomX6 @charliebrownau @ryo Everything about IT nerds is higher quality than normies.
Normies are destroying our current clearnet by flocking to centralized, spyware services (such as Discord, Facebook, etc.) and thus creating a “network” effect where others are almost forced to use them.
Normies are enabling the corrupt financial system by refusing to use Monero, and insisting on credit cards. Even worse, many see cryptocurrency as “investment opportunities” and cause the prices to be volatile. They keep their coins in central exchanges, or even worse, investment apps such as Robinhood (which does not even allow you to send your bitcoins to an actual address).
Normies are destroying what little freedom the clearnet has left, by demanding that companies such as Cloudflare drop clients because they’re controversial.
Normies treat the Internet like real life, they make things less fun by being offended by people acting like retards for fun.
I’m not saying that any of these things are exclusive to normies, there are nerds cough cough trannies who do the same thing, but it’s a lot more common amongst normies.
A network of exclusively IT nerds would be much more pleasant. The i2p community demonstrates this pretty well!
Wow! It's like as if self-defense actually works! I don't know if the customers had guns but it would've been a good thing if they did.
By the way, the WEF hasn't given up on the whole cyber-pandemic narrative.
@Shatter242 @mattblaze I don't, in general, like the idea of blocking a whole instance. Doing too much of it will likely be the end of the Fediverse.
Blocking a whole instance should be reserved for instances which by policy or (in)action are abhorrent. Please be selective.
@slash@cdrom.tokyo 2004 was such an amazing year for video games holy shit.
GTA Sanandreas
Gran Turismo 4
Halo 2
Half Life 2
CS: Source
Unreal Tournament 2004
Command & Conquer: Generals Zero Hour
Farcry
Need for Speed Underground 2
Burnout 3: Takedown
Killzone
And World of fucking Warcraft
I'm probably forgetting a few notable releases but I can't think of any other year that has had more timeless game releases than 04.
When our daughter was born, we decided not to post photos of her face to social media without her permission, and so far we’ve stuck to that, which I am glad of.
As a photographer who often derived validation from “engagement” on social media, this is a great chance to reflect… and to appreciate those private moments.