gamedev
Enemies are no longer hard coded into the map. They are now loaded from the map file. Ignore the enemy placement. It moved before I could take the screenshot. (My screenshot utility is probably delayed)
The first two numbers defined the level width and height.
The block of numbers are the tiles.
Everything after that are objects. They are listed by object type and then the x and y coordinates.
Truth Finds A Way - #SolutionsWatch
https://www.corbettreport.com/solutionswatch-truthfindsaway/
It seems like Keymaker blocked me after Jeff Cliff started that retarded overpopulation hellthread.
I wasn't agreeing with Jeff. I think his views are retarded and he needs to learn to keep his mouth shut. I was actually celebrating Keymaker's new child but I guess he thought that I was also an overpopulation alarmist.