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xianc78 boosted
xianc78 boosted
Alright, here's 3 blocks drawn in 3 renders. The tilemap is created at runtime with variants of tiles on each side (which can be changed at compile time).

The sides are calculated using a simple bitmask, so b1111 means left, bottom, right, top respectively, of course, if you negate the bits using n^15 (15 borders) you can set N to the occupied blocks (the middle block has a block on the left and the right, so 10^15 sets it to a block with a border on the top and bottom)
xianc78 boosted
xianc78 boosted
blitting a tilemap, each tile is supposed to have pixel-sized borders, so I do it with textures for each tilemap instead of doing it on the run
xianc78 boosted
Inb4 Tears of the Kingdom is actually just a tech demo for Xenoblade X-2's open world.
xianc78 boosted
xianc78 boosted

The Switch is really showing its age. I've got an over clock on and TotK still lags frequently. There are some graphical limitations that are pretty glaring as well, such as waterfalls being solid.

xianc78 boosted
xianc78 boosted

Reminder that they are STILL attacking the food supply and are pushing for GMO, lab-grown crap.

theconsciousresistance.com/foo

xianc78 boosted
FUCK YES!!!!!!!! :pogroma: :coolspot: after an entire evening it biulds :PraiseTheSun:

I got Shattered Pixel Dungeon building on OpenBSD-CURRENT. I had to strip out the controller code and hack some things to get it to build, but FINALLY, it now builds...

I'm going to see if I can contribute the hacks upstream so the creator can merge these.

Only ports needs are jdk-11, lwjgl3, and libgdx. Had to build a .jar manually and punch a bunch of shit in because I don't know how Gradle works.
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