gamedev
The new season of the Seasteading Today podcast is now live! We are recording our monthly Seasteading Social to release as podcast episodes, starting with a conversation with Mitchell Suchner of @real_arkpad, listen and subscribe here: https://buff.ly/3nArOzJ
A group is @seasteading on a barge 27m offshore, between Iran & UAE, in area where no EEZs are claimed. So exciting! (H/t @JedlickaVit)
https://www.youtube.com/watch?v=klCBGh1njjM&ab_channel=Liberland-Official
Made some progress on the shoot ’em up game I’m working on. We got bats, explosions, and somewhat of a level... what else do we need in there? 🤔 #screenshotsaturday #gamedev #pico8
gamedev
Oh, I've also replaced one large if-else statement with a switch statement. I think that might help with performance. Contrary to popular belief, a switch statement and an if-else statement do not compile the same way. if-else uses branching instructions (constantly checking for and calculating conditions) while a switch statement uses a lookup table.
@10grans beg