gamedev, svgs
Decided to take some time to play around with Inkscape because I'm terrible at drawing things by hand and I want to stand out from all the pixel-shit indiedevs, though I don't plan on using SVGs for my current project or even the next one. Eventually, I would like to use them for my dream game.
It's actually pretty easy once you get the hang of it. This already looks better than anything I've drawn.
Tip: Stick with solid outlines and solid colors with maybe a bit of shading. Don't go with the whole "gummy" look unless you want your game to look like a mobile game.
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SVGs seem to be much easier than hand-drawn, raster graphics while making your game stand out from all the pixel-shit indies out there, but as seen in this tutorial it can end up looking either like a shitty mobile game or that no-corporate artstyle that everyone hates.
I'm considering using SVGs for future projects because I suck at drawing (I have dexterity issues), but I want them to look like old-flash games (think Super Meat Boy, Binding of Isaac, and Alien Hominid) instead of this weird gummy aesthetic. And I have to convert them to PNGs or BMPs since SFML doesn't natively support SVGs.
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