iOS Games Emulation Finally Cracked Thanks to Super Monkey Ball | DELISTED | SSFF
gamedev
Fuck it. I'm shelving the dungeon crawler project, for now. I've underestimated the switch from C# to C++. The code is already a mess and I wasn't really planning on anything. This was always merely a practice game that I didn't intend to release but I got carried away.
I'm going to work on another shmup but this time it will be a horizontal one.
gamedev
Enemy randomly drops hearts (25% chance) if there is no drop item set to it.
Getting footage of an enemy dropping took forever due to the low percentage.