'member during the 'demic when they said they weren't forcing or coercing people but they were doing textbook coercion?
That was cool.
Yeah, I know that not that many people use MP3 players anymore and that a player that only plays audio doesn't need to be that big, but why does every modern, basic MP3 player have to be ridiculously small?
I just want something to play music, podcasts, and audiobooks in my car that isn't a fucking smartphone. I should be able to hold it comfortably, like a remote and not holding it with three fingers while being extra careful not trying to press the wrong button. Come on, Apple isn't making iPod Shuffles (or iPods in general) anymore. You no longer need to copy their ridiculous design practices.
And if you are going to make a player the size and shape of a flash drive, it should BE a flash drive. The GPX Player I have still requires a cable despite being in a flash drive shape.
The Japanese-only N64 port of SimCity 2000 (not to be confused with SimCity 64, which was for the 64DD) is probably the most bizarre port of a video game I have ever played. It of course, weebs-up an originally American game by adding things like anime cutscenes and a dating sim, but it also adds a sci-fi story arc to what was originally an open-ended city builder.
Basically, you start off building you city until scientists discover an asteroid heading towards your city. If you get a high enough population, by 2015, some benevolent aliens presumably relocate your entire city (including the buildings and literal landscape) into a space-ship. There are even minigames where you battle evil aliens on your multi-generational journey across the stars. Once you reach a population of 1 million people, the generation ship carrying your city lands on a habitable planet where you can unlock a free-play mode.
There are also things like a horse-betting minigame and some minigame where you try to create some GMO crops. Though I do have to admit that the BGM for the space attack minigame is really good.
https://fi.zophar.net/soundfiles/nintendo-64-usf/sim-city-2000/sparse13.mp3
But yeah, I can clearly see why it wasn't localized, but I actually do find the idea of a story-driven city-builder quite interesting. It kind of makes sense for a console game where people expect an actual goal.
@Hyperhidrosis@shitposter.club Women are literally the most judgemental people on the planet, so much so that they drive themselves and others to suicide in a faulty chase of "perfection".
Day 1 on Advent of Code done with Typescript. I hate it. It really is just javascript with some shitty typing added on top and kinda-sorta some QoL improvements.
I'm not really looking forward to tons of string parsing with this garbage.
But this is how we grow as programmers, right? By challenging ourselves?