@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.
@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.
@beardalaxy
Also, the video was from the first mission of 2nd game.
@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.
i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.
@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.
It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.
![]()
@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD
i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.
@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.
@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.
the game runs at 810p max docked, and can go below 480p handheld :P
@LukeAlmighty @icedquinn it depends on the game's implementation of it, but sometimes running at a higher resolution will decrease the size of the grid they're using.
honestly it just feels like a huge step back in video game graphics. this is what the sega saturn did, why the hell are we using it now, especially after not using it for this long??
@beardalaxy @icedquinn
It's mostly, because devs are obsessed with approaching the "realistic complex lighting".
Most games are ok with sharp shadows. These shadows make every pixel mean something solid, so your eyes won't tire trying to distinguish details.
But when "pixel sharp dots" are used as a noise, then your eyes expect each dot to mean something meaningful, and get overwelmed by pointless noise.
(At least, that is how I believe this shit works)
@icedquinn @LukeAlmighty resolutions higher than 1080p are nice if you're sitting close to the screen, like a monitor. things get nice and crisp, i can definitely tell a difference. for gaming though, ehhh there's so much happening on the screen it's rarely worth it.
the only time i use higher resolutions (or wish i could) is when i don't like the game's AA implementation. TAA/FXAA/SMAA all kind of suck. if a game has MSAA i'll just use that, otherwise I'll increase the resolution (if i'm able to) to clean up those edges more.
@icedquinn @LukeAlmighty also the switch is technically older than that, iirc it's based on the original nvidia shield which came out in 2015. we're nearing on 8 year old tablet hardware, here.
for nintendo's credit, though, the switch was super dominant for a long time in that space. it's only recently that we're seeing REAL competitors, with stuff like the Steam Deck.
@icedquinn @LukeAlmighty it would have been a lot better if the joycons weren't complete shit
@icedquinn @LukeAlmighty the sticks just drift really easily and they aren't symmetrical so using just one sideways joycon feels different from the other one.
the stick drift is really easily solved at least, you just have to add some cardstock underneath the mechanism box, but nobody should have to take apart their controller to fix something that's such a common and easily solved error in manufacturing.
and they have no grip to them whatsoever. i get that the idea was to keep it slim, but it ends up just feeling uncomfortable.
@icedquinn @LukeAlmighty i don't have a deck so i wouldn't be able to make a fair adjustment. i do love my switch but all i do is play modded smash bros on it, and we're to the point where you can finally do that on emulator but with some shader compilation lag.
@icedquinn @LukeAlmighty oh okay that makes sense. i thought it used rudimentary AI but i guess image reconstruction isn't exactly the same thing haha. it definitely isn't the same thing as a bilinear upscale, but if i'm being totally honest i'd probably prefer that. FSR looks really messy imo. i also don't like TAA though so maybe that's a me-problem xD
@beardalaxy @icedquinn
The worst thing is, that once they decide to use it, no ammount of upscaling will help you.
I have mentioned these games before, but I am still pissed about FF15. I have tried upscaling the game to 150 percent resolution (something, that should not ever exist in settings, but it was there) as well as max antialiasing, and the dots were still there.
And it made the game seriously unplayable to me.