#inktober #blenderDay 1 - Gargoyle
Very simple, but this is actually the first time that i try my hand at sculpting something complex, and for being the first time and not having graphic tablet or anything like that, the result is acceptable at least to me.
#Blender3d
#inktober #blenderDay 2 - Scurry
Aaahhh... Low poly scenes are always the safe exit and wildcard for when you don't have an idea of what to do with a difficult prompt.
#inktober #blenderDay 3 - Bat
He's there, he's looking for you, and he's gonna bash your brains in.
#inktober #blenderDay 4 - Scallop
Bon appetit!
I was gonna add some sauce to it, but i need to up my shading game first...
Seeing it again the scallop seems a bit dry, the roughness was almost zero but still i couldn't make it look more wet.
@hideki highlights are very hard because they are so precise and tedious
Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.
@hideki highlights are very hard because they are so precise and tedious