Just started programming on my next game dev project. Right now, I only have movement and the gravity flipping mechanic implemented, but more is to come!
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Added platforms to the code.
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You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
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Shooting has now been implemented.
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Game now loads level from a file.
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Enemies can now be upside down.
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Scrolling camera has been implemented.
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Enemies now turn around when on edge of platforms.
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Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
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Added an enemy that shoots at intervals.
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Bullets now do knockback.
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Dying and level resets have now been implemented.
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Multiple levels have been implemented.
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Doors now have sound effects.
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Player shooting now has sound.
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@xianc78 Are those sprites from Cave Story?
Good choice.
@coded_artist They're just placeholders.
@All_bonesJones Not European and wasn't trying to make a eurojank platformer.
@All_bonesJones I'm used to top-down games.
Knockback has been implemented.
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