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@beardalaxy
Yeah, but this is kind of a Netflix dilema.
These companies need one bug project, and can get filthy rich as long as the project does not "belong" to any of them.

My point is, that using Unreal is suicidal, since these studios will still be one greedy decision away from being just fucked.

Obvious: don't read this Matana warning 

@applejack
It's hormones in the water...

@beardalaxy
Going from Unity to Unreal after this would be an IQ test fail worthy of a western company.

I hope at least 10 percent of that founding pours to Godot instead, accelerating its development exponentially.

Would you support a cop comming and taking Ukraian men back to their "home" to fight?

@grey
By support, I mean giving the cop a cup of coffe and thank him for a good job.

@grey
Yes, but my question kinda was what "standart" should I be looking for.

Would you support a cop comming and taking Ukraian men back to their "home" to fight?

Some recomendation on what safety glasses should I buy for common use?
(I would say mostly for random flying fragments)

@matana
Just wait till some script kiddie with fiddler finds out the exact net call....

It will be running at 30 installs per second.

@grey
For instance KSP, I have installed the game at least 5 times :D

And that wasn't a game with a small profit margin

Unity To Charge Developers EVERY TIME A Game Is Installed! 100s Of Thousands Of Extra Cost!

:omegalul:
youtube.com/watch?v=nhrDz-XL_s

This is why I decided to start with Godot instead. You just cannot trust the corpos :D

Now, you can actually make a company go bankrupt by actually buying a game.

@beardalaxy
So, I've just tried the demo.
Game looks great, but my GPU was boiling.

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