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If I ever create an RPG, it would be a good idea to put an invisible timer on the main quest, and if you don't complete it... nothing visible happens, but by the time you reach the final boss, he had completed his evil quest, your wifu dies, your home is burned to ground and you get the hardest battle of your life.

On the other hand, if you do only a reasonable ammount of side quests, then you battle him before he completed his goal, and you can actually get the good ending.

i thought that the word "aesthetic" would be enough of itself to deter nerds who see, i dunno, kids playing pirates and instantly go "well, ACKTYUALLY 🤓 pirates were CRIMINALS ☝️ and SMELLED BAD, so DON'T romanticize pirates"; but no, these retards are still in action full swing, and they're now judging the mob wife aesthetic trend because "acktyually 🤓 being a mob wife is NOT FUN ☝️" like no shit bro, that's why only the a e s t h e t i c is trendy, you fucking retard

when everyone were cheering for Y2K to return they didn't mean it like this

Why is there so many space sandbox games lately?

Don't get me wrong, I love them, and would love to some day make my own, but still, most of them are seriously lacking a unique selling point.

Is it me, or are global service crashes becoming somewhot more frequent lately?

@mk @LukeAlmighty
i prefer to call it the antiwhite moral imperative

putting her in that job takes her out of the home, a white man out of a job and a white presidents life in mortal danger.

so its exactly what someone that hates white people would do.
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