@xyfdi
Doom Eternal is 4 years old
Soulslikes are never good
TotK is a mid DLC for BotW with bootleg gmod attached
Baldur's Gate 3 is compromised
Infinite Wealth is compromised
Persona 3 is compromised and a remake
Final Fantasy XVI is a mid Game of Thrones wannabe with literally no gameplay
no idea about Xenoblade Chronicles 3 but heard it was mid too
that leaves only Mario
so yeah, the corner guy is right

@tomie @xyfdi i struggle to say that soulslikes are never good because i think it completely clashes with the kind of game i enjoy and it's hard for me to adequately judge it. at least elden ring and sekiro, which seem to be a bit of a departure and make me feel like there is something more of merit there than just "this game is ballbutts hard and you suck if you think it's bad."

also i didn't play it a whole lot, but i did enjoy the time i played lies of p. i think it's probably among the best of the "soulslikes" and that is partly because it doesn't follow them beat-for-beat. so you may have a point there. they're almost intentionally bad, so that people can wear their completed save file as an achievement of some sort lol.

i was gonna say, i think the xenoblade chronicles games got worse as time went on. i've never played them but i have heard that the original is still the best. and that anything else in the series is hard to get into.

also who tf made this meme and didn't put any indie or AA games on here lol.

@beardalaxy @tomie @xyfdi

>they're almost intentionally bad, so that people can wear their completed save file as an achievement of some sort lol.

It's the exact opposite, they go very far towards helping you win, you just have to pay attention

>explore under some crates
>find the undead merchant
>buy a cheap key
>unlock a door that gets you gold pine resin
>boss 5 steps away is very weak to lightning
>earned a satisfying win

vs

>dont explore, dont upgrade your equipment, dont change your equipment for different scenarios, dont use the full moveset per weapon, dont strategise with the enemies like luring them for 1v1s, dont use consumables, dont interact with npcs or invaders to get summons, dont go to a different area if it is too hard, etc, etc
>why is this so hard, this is not fun!

youtu.be/V4udRpxoU8Q

vs

youtu.be/HHzFuwLvF_4

@applejack @tomie @xyfdi I haven't played enough to know of the intricacies of all the design. I more refer to how clunky/janky it is. I'm not a fan of that. Elden Ring and Sekiro seem to be smoother from what I've seen, but I haven't played them so I'm not sure. I'm also just really not a fan of the gameplay loop of immediately dying to a boss and having to replay through everything again just to get back and learn a little bit more, I think it artificially pads game time/difficulty and the same can be said about the dudes who jump out at you from around corners. I'm cool with difficult games but Souls games just kind of seem needlessly difficult to me and not fun to play because of it. That's why Lies of P was cool, it had a checkpoint right before the first boss so if I did I could retry immediately, but would still be losing currency and items each time so it still forced me to get better without feeling like the game was wasting my time.

I get it though, that the grind is part of the appeal. Just not appealing to me, and I think there are ways it can be done better. Making combat more snappy with more clearly defined hitboxes, turning up the difficulty of combat a little bit, and being more gracious with checkpoints would put the games more up my alley.

@beardalaxy @tomie @xyfdi >I have not played enough to understand it
>Having to learn the game is padding
>Not fun because of it

:tanya_bored:

I guess the issue is that you want the game to be explained to you and the difficulty to come from the gameplay, whereas in DS learning the game is the main source of the difficulty. In either case, you play the game to get good, I see no reason why one would be worse other than mindset

>it had a checkpoint right before the first boss
So does the Asylum Demon in DS1, Last Giant in DS2 is a ladder and an elevator away (via shortcut, level designs, especially in DS1 is great), and Iudex Gundyr in DS3 is a short stroll away

A bonfire is rarely very far away, and you are rewarded for exploring via shortcuts, hidden bonfires, changing the environment, or just getting better at fighting the enemies between you and the boss and learning the area

You have the wrong perception of the games if you think you're supposed to die 50 times to the same boss in a row to memorise tiny twitches in their attacks

If you're taking more than a couple attempts, it's almost always a sign that you should adapt or come back later

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