game dev
just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.
i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.
as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.
i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.
My dresser is starting to look like the trophy screen in melee lol.
You can witness the duality of anime girls here. The lolis who are all over 18 and the non-lolis who aren't (quna and nagatoro) xD
no matter who wins any video game girl tournament, she'll always be my vidya waifu
https://x.com/Evernan24/status/1824027631983223205
#krystal #starfox #furry
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I often post/boost hentai/loli/shota/furry artwork. I won't ever force that on anyone, just know that's what you're likely going to see if you scroll down without your sensitive filter on lol. I like sharing art I find appealing!
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Mainly post about games and music. Currently learning Japanese!