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started playing this little 3d platformer. apparently the publisher completely delisted it from everywhere it was being sold a few years ago and didn't even tell the devs they were doing it. the devs were able to get the rights for the IP but aren't allowed to redistribute the game unfortunately. total publisher death.

anyway, i've played it for about 45 minutes and it's quite fun so far. nothing super revolutionary, but you can tell it was made with love and that's a good feeling to have when you're playing a game. it's really unfortunate that you can't buy it anymore. however, it was on GOG so i'm sure there's a torrent floating around somewhere.

@xianc78 here's my test with the transparent wall stuff. the ability to make walls semi-transparent like this was only just recently added so i think it still has some issues with the rendering.

not too shabby
(not buying the game but i wanted to get in a bit of shoot for the open beta)

ubisoft finally tanking after all the years of bullshit is so nice to see

baraag is back up! well, at least for the time being. i was correct, they are working on sever migration.

game dev 

just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.

i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.

as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.

i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.

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