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lmfao yet another restricted document ending up on the warthunder game forums, will the memes never end lmao

@Giganova8 every time i see this drawing it makes me so sad. i feel her pain. the pain of losing a pizza. it's immeasurable. seeing a cute loli go through that pain is truly heartbreaking 💔

Now that Baraag is federating again, i can feel that my likes count :comfyuwu:

@picandor unless i need the money, i very rarely will work when i haven't been scheduled to do so, especially because at my job we pick up the shifts we want to for the month. so if a day doesn't get filled, it's not totally my problem. still have to be a little tactical with it though, because i'd rather work every single shift than force them to hire someone else which would end in me having less hours.

one piece swimsuit supremacy!
they make better tanlines too.

(matanukinuki/chintora0201/yamachi/chirasi)

@sharutiaburaddofouren i know botw has framerate issues, but at least they're all in areas without combat. fighting a massive colossus at 12fps isn't a great time. i believe botw uses double buffered vsync, so when the frame rate drops below 30fps it automatically locks it to 20 instead to get a more consistent experience rather than having the frame times jump all over the place.

if you think botw is devoid of worldbuilding and narrative, i'm guessing it's just because you haven't really looked into it that much. the lands of hyrule are pretty rich in backstory. you have to be invested in it though. i haven't played dark souls enough to really know how the story telling is. i'm assuming that, for someone who likes dark souls lore, they would get more invested in that than the average random player. there's an entire youtube channel dedicated to zelda lore (zeltik) and the amount of stuff that nintendo crammed into breath of the wild is kind of absurd. he's got a 40 minute video summarizing a lot of it: youtube.com/watch?v=lXSbXkw1UL

that includes environmental storytelling, item descriptions, journal entries, NPCs describing things, all of that. you just weren't paying as much attention, which is fine if the game isn't your sort of thing, but saying that the game doesn't have any of that stuff is actually false.

it definitely has a narrative, too. a pretty epic one, might i add. i mean, it's the first zelda game with voiced cutscenes. idk what you're smoking there xD i guess if all you did was kill the divine beasts then kill ganon, you probably didn't get much of the story since you're supposed to go to locations where major events took place to recall your memories of them.

zelda doesn't actually kill ganon. she destroys his malice (calamity ganon) with the power of the triforce. there is a reason why you don't need to use the master sword in the final fight, which throws out every other game's convention of needing to do so (obtaining the master sword is also optional, and it's interesting because in hyrule castle there are clones of the master sword that sheikahs made to try to combat calamity ganon but they failed because of their low durability). it's likely that there was always a sequel planned where you would need to kill ganondorf himself, who has been sealed away underneath hyrule castle. botw itself even says as much, but people think he broke out when it was really just his pure hatred consuming everything.

breath of the wild was actually the first zelda game, and one of the only games period, that i 100% completed. if you don't count getting every single korok seed, that is, because doing so is literally pointless. i just got up to the full inventory expansion. i've beaten wind waker, skyward sword, four swords adventures, and minish cap.

i could talk on and on and on and on about all the lore and storytelling that goes on in breath of the wild and how it connects to other games in the series. like, dude, the game even provides backstory on why link doesn't speak! the only way you'd find that though is if you actually took the time to explore things. it sounds like you really didn't, so it makes sense why you don't think that the game actually has substance.

also, just to clarify, when i mentioned attention to detail, i mean stuff like this (and it's only scratching the surface): youtube.com/watch?v=uj5chaeys5

it goes to show that the sandbox of breath of the wild is, in my opinion, one of the best. it's not simply an empty open world game with all this scripted stuff going on... there are so many ways to approach things and so many little details. as far as i'm aware, there are no other open world games with this kind of dedication put into the actual world and how it functions in the way the player interacts with it. i think the only other open world game that really has that kind of detail is red dead redemption 2.

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