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@Mr_NutterButter from my experience, taking a couple different ones, they cut out the lows but they also cut out the highs. Everything seemed more dull. My normal range of emotions was squashed. That's why one of the side effects of anti depressants are, ironically, suicidal thoughts.

Obviously my emotions vary more than the normal human, but I still think there's a reason why we have the feelings we do and it's better in most cases to train for a different mindset/outlook and to identify what is keeping you low so you can work to remove it. It's not just a thing you can visit a therapist and be done with either, it may even be a constant struggle throughout your life, but that's part of your human condition and I think it's good to learn to be at peace with that.

Sometimes there is a legitimate lack of serotonin or whatever in someone's brain and in those cases I think some meds might be necessary, but it's also extremely important to have a good support system while you're on them and perhaps even moreso when you're coming off them. In addition to everything else I mentioned, of course.

@hindudindu and the AI will get you a steak. it might not be cooked exactly to your liking, but it'll still give you a steak.

another small tears of the kingdom problem 

the fucking lost woods. the FUCKING lost woods, dude, i swear.

play breath of the wild, you have to carefully go through them in the right way without being wrapped up in the fog. this was cool, had mystique, and there was actually a method to it. this follows other zelda games that have lost woods, where it's always a little confusing but there is a way to get through it if you pay enough attention.

tears of the kingdom? nope, fuck that. it is literally impossible to get through the lost woods. you have to literally go underneath them through the depths and then that's it. stupidest shit ever. no mystique, no way to "solve" them, no looping areas or sound puzzles, just go underneath them 4head.

@linkykos so little time to watch all these people ;_; i always have a backlog of streams to get to and my watch later on youtube is like 150 videos long xD

some autists noticed that in selen's tweet about being hospitalized due to an accident, the apostrophe she used wasn't the normal one she uses. long story short, it's likely that management made the tweet, not her.

@Oaghaji left except instead of sex i marry her and we have 8 children

I don't deny that Baldur's Gate 3 was an amazing game. Out of the nominees at TGA for GOTY, it probably deserved it the most.

Just take a second to think about it though... this was a game that was partly available to the public for 3 years in early access. The best game of 2023 had 3 years in the public eye to refine it to the point where the public would like it.

Something about that just rubs me in a weird way. Obviously the game is very good, but something about GOTY going to a game that had that sort of development cycle just seems... I don't know... nongenuine? Like, we can only make a game that's truly worthy of GOTY if we have constant feedback from the public for 3 years? Just strange.

Meanwhile, there's also the issue of Resident Evil 4 Remake being nominated, when it's just a remake. It's a good remake, apparently, but when something like Final Fantasy 16 gets shafted to make a spot for a game that already had a complete foundation to work off of? Not good. Also, maybe personal bias here, but I don't think Spider-Man 2 was anywhere close to the quality of FF16.

Everyone keeps saying that 2023 was a great year for gaming. There were a lot of great games that came out this year. The circumstances surrounding a lot of games though... it makes everything feel a little off. We had lots of studio closures and lay-offs, tons of really shitty games, lots of games that missed the mark they were going for in one way or another, etcetera. I don't think I can say that 2023 was a great year for games... I think it was a good year for a lot of good games coming out, and that's about it.

@xianc78 Yeah, back then they had pretty much nothing to work with and the series was still in its infancy so they could do pretty much whatever they wanted. At least we know that those aren't canon in the slightest and are securely in their own containment vault, which makes it easier to enjoy them for what they are. It's honestly the approach I wish these new games would have had.

It really makes you wonder what part of Tears of the Kingdom was supposed to be DLC and what pushed it over the edge into turning into its own game.

If it's the gameplay mechanics, that would make the most sense because there's no way any of that would have functioned on the Wii U (sometimes it barely functions on the Switch). Still, it's hard to think that they would have actually wanted to go back through the entire game and add all these new things you could do which would break the game entirely. Maybe it was conceptualized and they just figured it would be easier to make a new game instead.

If that's the case, then it would explain the story feeling super tacked on because they felt like they needed to have another story if they were going to make a brand new game. The Depths and the Sky Islands can feel pretty tacked on from time to time too, and actually I found the most enjoyment (especially over a long period of time) still exploring the overworld with how it had changed, rather than the new zones because it feels like a lot of the same stuff over and over again.

The story contradictions aren't just Aonuma's fault, Fujibayashi (the director) also said that all the ancient Sheikah stuff just magically disappeared and nobody knows why... but then why are the ruins of the Sheikah tech also gone? Like all those dead guardians? What about the one dead guardian that's still on Robbie's lab? It's a bullshit answer. If he just said "oh, we just didn't want to include any of that stuff in this game, there's no lore reason for it" it would have been 100x better of an explanation and an honest one at that. Either everyone calling the shots on the team is stupid and doesn't know how to write a story, or they're incredibly dishonest and are just trying to bait people. It's probably a bit of both, to be honest, because even the basic story of Tears of the Kingdom is probably the weakest one that actually has a coherent story.

They really did the Sheikah dirty, and the Zonai are just kind of boring too. For hell's sake, we only get to meet TWO of them. There aren't even any others in the flashbacks as far as I remember. These heavenly beings that brought "secret stones" with them that apparently can have absurd amounts of power, and there's only two of them, and they can't do anything to stand up to Ganondorf? Because, what, he's evil or something? It's just weird, man.

Then you get to Ganondorf and even though he's been wreaking havoc all across Hyrule with these massive pits that suck life away from you, and more deadly monsters on the surface than before, and puppeteering a phantom Zelda around, he's weak as shit. The dude straight up retreats and then you have to go fight him again at "full power" but even then like... you're just Link with the same old Master Sword that Ganondorf already destroyed at a much lower power level. You couldn't have like, made Link need to go to some ancient Zonai ruins in the sky and go through a whole dungeon to get some add-on to the Master Sword that would power it up with even more powerful Zonai shit? I guess even then, you'd have a power creep problem, because all of the sudden the Zonai are more powerful than the gods they descended from. They're already maybe able to circumvent the power of the Triforce itself, so who knows man.

>doctor, i'm kinda sad
>okay, take these pills
>what side effects do they have?
>you'll feel nothing and you'll want to kill yourself
>what happens if i stop taking them?
>you'll feel nothing and you'll want to kill yourself

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