game dev talk
The whole time I've been testing my game, I've been changing balance, even to the point of overhauling damage formulas. I think it's getting better, but I won't really know for sure until I open it up to a wider group of people. Even then, I know balance is quite the subjective thing and I hope to err on the easy side.
The main issue I've been running into lately is that the Mage levels up so fast because once they have access to spells that damage multiple enemies, they are able to deal a fuck ton of damage. To ease this, my most recent change has been to make the multi-enemy spell use the same formula as the level 1 version of the spell instead of the level 3 version of the spell.
I also nerfed spells across the board, sort of... made them more reliant on the level of spell you're using instead of the level of your character. Previously, both the level 1 and level 4 versions of spells would do nearly identical damage if you were a high enough level, since the damage bonus they offered meant less and less. Now, it just uses a straight multiplier of your magic stat instead of a bonus that is added on to your magic stat, and although it is technically a damage nerf it should make deciding what version of a spell to use a lot harder. If I need to increase the damage the spells do, I could just always make the multiple a decimal instead of an integer.
「アオイちゃん5p」FANBOXに無料公開しましたので、興味のある方は是非ご覧ください!
I released「アオイちゃん5p」for free on FANBOX, would glad if you read 😊
@Shadowman311 I actually broke the handle off of the smart door lock at work once because it had an error and locked me outside in 0 degree weather. All of my stuff including my jacket was locked inside and it was like 12am. Thought I was gonna have to sleep in a tarp that night, but thankfully some guy was closing up his shop and I was able to call my brother to pick me up. I was still outside for like an hour, freezing.
I wonder if this is also why I've been having trouble with stable diffusion. My problem got worse right before my browser crashed. No models at all were returning results. I know it definitely wasn't causing the memory leak with my game because somebody else corroborated that.
@TrevorGoodchild she's a kingdom hearts character
こんにちは、私はひげさん。はじめまして!