@beardalaxy@gameliberty.club @WebPal@poa.st Look how they massacred my girl.
I'm still living in some alternate reality where she is still a stupid sexy bat and Amy has an obsessive crush with Sonic and it's cute. I haven't really played any new Sonic game after the "dark ages" so I'm kinda still a SA2fag for the most part.
@mischievoustomato @adiz nah that's way too tacky
@mischievoustomato @deprecated_ii i'm going to use my 2080ti until it burns out probably
which is going to be sooner rather than later since i already brought it back from the dead once a couple years ago
@maija those aren't even right angles
tattoo discussion
@mischievoustomato i don't care about anyone getting tattoos as long as they look good
when women get an ugly as shit color tattoo of a butterfly on their back or something it's hideous and unattractive. but if they've got something like a spiraling music staff going up their arm that's pretty cool.
@Mitsu feel better soon!
@vokainen099 @xianc78 idk what you're talking about with steam. steam back then required steam greenlight, so you had to have enough votes to actually get your game on the platform. sure, a lot of games squeaked by that were vaporware but i think for the most part they were at least decent quality with users who wanted to play them enough to greenlight them. i didn't have a steam account until 2015 though so i don't necessarily have a firsthand account of it.
i started with rpg maker in 2006, and there were a few different forums i would go on. of course i had no idea wtf i was doing and got a lot of shit for my horrible maps and games lol. but the more i learned the more i started helping out other people too and eventually i started making some scripts and stuff. if i actually had the drive to finish a full game i think there would have been a fair amount of people playing it back then in some of those more tight knit communities. now it's fuckin massive and a lot harder to get recognized, plus i haven't really been super involved with the community for the duration of my current game's development. not nearly as much as i was back then.
squidward