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@mangeurdenuage i hope me and my future gf can combine our plush collections into one mega plush collection

@Mr_NutterButter being unabashedly horny has helped me escape utter obliteration

@Mr_NutterButter the game pretty much railroads you for the first little bit, but as soon as you finish the first quest there is pretty much no guidance. you gotta' talk to people and figure out what you're doing next.

that's not as bad as it sounds though, since it isn't a linear game. i made sure to make things at least somewhat easy to think "i need to go here" though.

@Fiddle he's right though. there's a chance it kills you for sure but on the higher chance that it doesn't, holy shit you're going to wish you were dead.

assuming this guy is like 60kg, he'd need at least 1200mg of benadryl to keel over.

i wouldn't say that my game has been hard to make. at least, for the most part. the enemy balance stuff was hard because i had to use calculus or something. the pixel art i make is a little hard because i'm not particularly skilled in that. otherwise, most of what might be considered "hard" is mainly tedious. it's that tedium that burned me out in the past, so the hard part became actually working on the game at all.

things are all on the up-and-up now, though. i'll be finished cleaning up the voice acting audio files in a week or two. i've got 3 more characters left to do but they're all the main characters, so they've got a huge amount of lines to go through.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.