@ceo_of_monoeye_dating i like hitting specific things with specific things
@ooignignoktoo even the original translation isn't that great, but more because of how localization wasn't nearly as good back then. there is actually a romhack that retranslates it that i quite enjoyed! but it probably doesn't hit the same way for those that played the game back when it came out.
@ARMarshall i see
@rosey in the demo at i think gamescom(?) last year, the "target hardware" for the switch 2 was supposedly playing breath of the wild at 4k 60fps and was able to play the matrix unreal demo. likely with something like DLSS but still, i think their goal is to actually get these games running better. it remains to be seen what exactly that process will look like, though.
theory: nintendo switch 2 will be extremely similar to the first one, right down to cross-gen compatibility being a thing for at least a couple of years.
yuzu was stricken down because part of nintendo's offering on the new console is that you will be able to bring your switch games over and play them with higher frame rates and higher resolutions, something that yuzu already does.
they need to incentivize the buyer, and if that's all they have to offer then it won't be great if there is already something on PC that can accomplish the same feats.
ryujinx made it out alive because it is based in brazil lmao.
@LukeAlmighty ah, so it is more a symptom of lore rot than anything. i looked into the tree guy and he's in fo1 and fo2 as well apparently which is interesting.
i wonder if anyone has coined that term yet... lore rot. i like it. it describes what has happened to a *lot* of franchises when they have so much lore that they no longer wish to keep track of it anymore, either changing it entirely or going with something much more simple. it might even be a result of too many conflicting voices that want to take things in their own directions. elder scrolls, fallout, zelda, and even fucking star fox are all good examples of this. i'm sure there are many more outside of games too, like star wars.
Anon's full deconstruction, not mine
Nintendo's approach to the lore has always addmittedly been loose.
Things such as the placement of Four Swords Adventures I think are evidence of that. FSA was clearly written as a direct sequel to Four Swords, with references that would put it pre-ALttP, yet their decision to involve Ganondorf basically forced their hand when it came to its timeline placement. Still, while not pretty, the placement of FSA in the child timeline makes enough sense, as it doesn't reject the lore of the world of Hyrule completely.
TOTK ON THE OTHER HAND...
Totk seems to have gone out of its way to throw out the timeline. Yeah yeah, it's a refounding yada yada, but that doesn't change the fact that they still are making the active choice to reboot the history of this Hyrule.
I have heard that totk's story wasn't written by Nintendo however, and was outsourced to Qualia Writers Inc. Feel free to check me on that, I'm not sure. But what I personally think might've happened was that Nintendo set out with botw scraps and concepts, and then actually forgot about the holes that would be left in the game they promised in the 2019 teaser.
The Barbarian set was almost certainly meant to be connected to the Zonai somehow, as was the hand seen in the 2019 trailer. However I think by that point they realized 'oh wait, we can't just throw in a bunch of concepts, we need an actual story here.' Based on the 2019 trailer and their statements from around that time, I think they had the following ideas:
1: Ganondorf was going to come back
2: The Zonai would somehow be involved
3: Zelda was going to fall, to sort of parallel Skyward Sword
4: We were going to get some answers around Hyrule's history.
And I think this is where Nintendo realized they goofed. The scraps they wanted would wind up causing issues in regards to the timeline because of the way each one is left. A resurrection of Ganondorf would mean confirming which timeline botw is in, which they wanted to avoid doing, perhaps understandably so.
Furthermore, the Skyward Sword reference in the form of Zelda falling (which, if the noises of Fi in the sword are any indication, was deliberate) wouldn't work either because that would require an appearence of Ganondorf prior to Minish Cap and by extension Ocarina of Time which they don't want to do. If there's one thing Nintendo seems stubborn about it's that oot is Ganondorf's origin story, otherwise FSA wouldn't be where it is.
Thus, they panicked and outsources the story to Qualia Writers Inc, a company that doesn't seem to have worked on botw from what I can tell. Qualia reinterpreted the Zonai, and added the secret stones, a concept that almost certainly didn't exist in 2019 (can't see the stone on either Rauru or Ganondorf's hand). I'd even go so far as to say this reinterpretation is what caused the delay, just based on when the trailers were being released.
Noticeably, the trailer from February 2022 doesn't feature any Secret Stones, though it does have the newer Zonai arcitecture.
TLDR: Look, I don't have much of an official basis for this, but based on what I'm looking at, it seems the original version of totk had to be changed when Nintendo realized their story contradicted the lore too much, so they outsourced it to a new company and hoped the gameplay would be enough to recreate what botw started.
@LukeAlmighty oh yeah i'm not saying that lol, but there's no way they would use the pre-Bethesda ghoul design.
Naomi loves her violin. You never get to see her play it in Elizabeth the Compunctious because, story happens, and we don't actually see much screentime for Naomi.
But it's been in the lore, and it will appear in future chapters. Thank you so much @Blakie for drawing this, it's amazing and the violin is gorgeous!
@n3f_X @alex @sargoysmuck @Hoss >proudly bipolar![]()
@Dullahan @ankokukishi dragon quest is good too. chrono trigger is just like every legend coming together to make a game.
i actually don't like the gameplay itself very much, but the writing, art, and music are some of the best out there.
こんにちは、私はひげさん。はじめまして!