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@djsumdog I think the only time it is acceptable is in small family owned businesses. Having your 10 year old sweep the floors at your establishment is no different than them sweeping at the home. I do think there should be regulations on how long they can actually work per shift and per week too. Probably would be good to have that for adults at a certain point...

Or we go full anarcho and just kill whoever is using children for slave labor to regulate things.

@icedquinn that's the curse of integrity, ain't it? I think it's part of why rich people have none of it. It's all fake.

They made "Knuckles Stands With Israel" real and it's like nothing even happened. I can't deal with the level of acceleration we're at right now.

@LukeAlmighty apparently shift up has done this exact same thing before and all the Korean bros were talking about it but nobody saw because the language barrier. Pulling the whole "this was what the intended design was the whole time" which is obviously not true.

so, in order to replace the battery on my phone, i need to basically destroy the back of it. yeah, no thanks, i'll just buy a new one i guess >.> i'll probably be able to trade this one in too.

@LukeAlmighty literally all i know about this location is that it is where my roommate's fallout 3 playthrough completely fell apart because a bunch of models started spaghettying everywhere and it got so bad that the game just crashed. his only save was right before it started happening.

I am noticing though that the game's combat is HARD. Like, frustrating hard. So I have a bit more tuning to do in that regard. I actually want it to be a fairly casual game that doesn't require a lot of grinding. I know the combat is one of the weaker elements technically, it's no Chrono Trigger with all these different party attacks and such you know. So I don't want players to have to battle not only enemies but also the urge to keep playing lol.

I'm done testing for the night, but I have tuned down the enemy stats by 65% and I need to buff magic a little bit. That's a pretty big change, so I'll have to see if it's too easy at this point. It'll likely take a few playthroughs to really start to get it locked in, and then obviously testers after me will probably have some shit to say about it too lol.

Balancing the combat is definitely my weak point as a developer. I used a lot of math to get here but I might have overtuned it... by a bit.... or a lot.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.