Show newer

Console Girls NSFW

What about now, can you decide?
Comm for SH1nY2oru4k4l3M
Enjoy!

#NSFW #creamtherabbit #Rougethebat #Amyrose

Day 4 of #lolitober :blobowoevil:

The theme is Mesugaki. Looks like Barimé isn't going to let you run away, whatever exactly she wants here, she is going to get it...

#loli #witch #SFW #lolitober2024 #mesugaki #magic #occult #fishnets #skirt #bones #skull #lace #pentagram #halloween #smirk #sleeves #brat #bully

That fire chief that threatened that pilot was relieved of duty today, good job fellas

@PurpCat i've got 17 full movies, the 12 seasons of spongebob, all of atla, and about 180 hours of vinesauce VODs i haven't watched yet lmao. i'm set. and that's just on the hard drive, i've got about 20 physical movies too. not to mention all the offline games. feels good man :FeelsGoodMan:

im still alive
ill be back here soon, heres lolitober day 3

More Silent Hill 2 Remake thoughts 

From what I've seen of the combat, I'm not personally a huge fan. Looks a little generic to me. Monsters that stun you when they scream sort of sets off red flags for me here. I've heard that the combat is a lot closer to something like The Last of Us and has the same sort of dodging thing going on that Callisto Protocol had, but I haven't watched any of the leaks or anything like that so I'm not sure how accurate that is. I'd rather get hands on with it myself. From the little I've seen in the trailers, it does look a little snappy and guided just like TLOU is. As long as it isn't over the top action like Resi than I think it'll be at least okay, but I am still worried that it is going to be focused on a bit too much.

There's this kind of idea going around that a lot of Silent Hill 2's "issues" are due to technological limitations, or because that's "just how people made games back then," but you'd think that if Team Silent wanted to make the game with a fully functional camera and more action, then they would've done it. PS1 would have been a little harder to do something like that on, but we're talking PS2 here. SH2 came out around the same time as stuff like Devil May Cry and Final Fantasy X did, not to mention Konami's own Metal Gear Solid 2. It's design in pretty much every facet is just about as intentional as it gets, in my opinion.

I see a lot of people who say that Bloober just needs to do what the REmakes did, fundamentally missing the point that Silent Hill is only just tangentially related to it as a survival horror game. It feels like a lot of people, including the devs, are sort of missing the point in a lot of aspects. Or, if they really are trying to go for the original intended design, then they are missing how the changes we ended up with built the game's identity. I just worry it'll only be skin deep. If we really want to talk about games as an art form but then reduce them in this way, I'm not sure that's really selling that idea. I know that gets a little philosophical but it's just what's on my mind.

And yeah, that extends to Pyramid Head too, just like what they did with him back when Silent Hill really tanked. It's like, hey, everyone really like this character, we should put him into more stuff. Hey, everyone really likes RE2's remake, we should make SH2 remake more like that. They're both horror games so it's pretty much fine, probably.

Show thread

@coded_artist is this guy really dumb enough to think that everyone criticizing the godot company and the community manager doesn't know what a game engine or godot itself is....?

Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.