@Hephaestic then you haven't seen what shitty AI upscales do to games ;_; it makes the game look like it is melting.
@Hephaestic @verita84 yeah that's really weird why didn't they give her any panties
@Hephaestic @lnx it is AI slop but that doesn't change anything about my post
@creamqueen the worst thing ever
@ceo_of_monoeye_dating @BadFediPosts you can only say you want to fuck your sister if you don't have a sister and are talking about an anime girl you wish was your sister
@GrungeQueef @sungjinwoo @Terry they'd all get recalled too but i'd make sure to take good care of my retarded catgirl robot that bluescreens too often.
@lnx unnatural areola/nipple colors are lowkey goated
@Jens_Rasmussen @p @verita84 i played a lot of it as a kid too, and it is fun in small doses, but it really does not hold a candle to most of the other games. the multiplayer was also unplayable because everyone was using action replay cheat codes.
@DailyStormerDigest i don't think it boosted sales at all, honestly. rare was extremely popular on their own. a few of their games outsold star fox 64. i think it may have been the timing, because a new rare game that wasn't a sequel coming out on the gamecube wouldn't have been successful as one coming out on the n64. people were expecting that sort of thing with the gamecube, like, "the stuff you enjoy but now it looks better!"
i do agree that it shouldn't have ever been a star fox game, though. but it is what it is. we got krystal out of it either way so i'm chill with it ![]()
@DailyStormerDigest @ChristiJunior none of the other games and, like i was also saying, no fan games either. always feels just a little bit off to me, unfortunately. astro dogs had a really cool vibe to it but the controls were just sort of weird. star fox zero came REALLY close if it weren't for those motion controls and the second screen. i feel like, right now, nintendo might be the only one that can actually replicate that and they just choose not to.
this is a good time to mention that there is a PC port of star fox 64: https://github.com/HarbourMasters/Starship
sweet 60fps and widescreen
@p @verita84 yeah that was command. the tactics one. you would basically have a tactics map that you would draw on to chart the path your arwing would take, and then you might run into some enemies along the way. most of the battles were empty maps in all-range mode, but i think there were some that were more traditional star fox on-rails segments. the thing a lot of people don't like about command is how the story was handled, it's kind of like a CYOA thing and there are tons of different endings you can get that can be very radically different and some of them are also really weird and kind of cringe. like krystal joining star wolf and changing her name to "kursed" or fox and falco becoming f-zero racers lmao.
but what you described is exactly how i felt about star fox zero. if it had regular ass controls, i would have liked it a lot more. i had the most fun playing it when i was playing the two player mode with my friend so i could just use regular controls while he aimed all over the place with the gyro.
@DailyStormerDigest star fox has a habit of games being meant for a previous console and then getting canned and completely remade. it happened with star fox 2 and star fox 64, and then again with dinosaur planet and star fox adventures. dinosaur planet was more or less complete with some polishing needed. there was a version of the game that leaked a few years ago that wasn't fully playable, but i believe modders patched it up to make it so. but yeah shigeru miyamoto came in and was like "oh your game has some funny foxes in it, you need to make that a star fox game now." so it got pushed to the gamecube instead.
that was a similar technology leap too. not quite as crazy as star fox on the snes to star fox on the 64, but the amount of detail crammed into adventures is pretty insane. the fur especially is one thing people like to point out.
@ChristiJunior @verita84 i cannot stand them, gyro is the most annoying way to play a video game for me hands down. constantly having to recenter is awful. you can mostly ignore it in the on-rails sequences, but once it goes into all-range mode the game really depends on you looking in cockpit view and using the gyro. it's a lot to juggle at once and never would i say it is better than just using a control stick.
since it was 10 years after the last game, and command essentially wrapped the story up (although the execution was very poor), i can understand wanting to do a reboot. i thought it was neat that they put the aparoids in there and, as a "james is alive" conspiracy theorist, it was cool to see them give a little bit more credence to that theory.
it would be awesome if the next star fox game just continued from there at this point and did some soft reboots of the stories of the games that followed with different gameplay. either that, or making it a game about marcus (krystal's and fox's child) instead. but that might not have quite the same effect for people since they are attached to the old characters a lot.
then there was talk of that star fox racing game forever. as a massive racing game fan i would probably really enjoy that... but it wouldn't really be star fox either. it'd probably be something like f-zero with weapons.
i could also see them doing something like an open world version of adventures mixed with assault for the next game. i think it could be done, and it could be done spectacularly, but i'd worry about it being spread too thin or being way too long.
squidward