@Ghislaine @nicholas @caekislove @Zergling_man there are plenty others. Rpgcodex and rpg maker web work just fine.
@Yokappa yeowch!! Good luck to you! That sounds awful.
I finally got around to watching the latest technology connections video about dehumidifiers and of course he drops some stupid, shitty "joke" about due process in there. Ruined the entire video. I'm here to learn about weird and interesting technology shit, not get some thinly-veiled lecture about how illegals shouldn't be deported. Idgaf if that's what you think and you want to share it on your bluesky but forcing it into a video is just cringe af.
@alyx what if you loop around to autistic things being normie
@alyx @Gatitasecsii yeah like the games need to get made so they'll keep pricing them as high as they need to for the games to continue being made until the games can't be made anymore and they either burn to the ground or they make serious concessions in order to keep making games, ir more lr ess what i meant
@captain_arepa happens every now and then. try to have a good day still :)
@alyx @Gatitasecsii yeah i'm not even saying games are necessarily hard to make, they are pretty easy to make. however, it is still pretty hard to make something GOOD. if that makes sense. that's why the $200m these massive companies throw at a game will ensure that the game is easily made, but the small and dedicated team with a quarter of that budget will work a lot harder to make something much better. that's how it goes typically, at least.
game dev is a lot more homogenized now, and that leads to some problems too. but, it also isn't like every game a studio made even back in the day was using a brand new engine from scratch. bethesda is an extremely famous case of it being quite the opposite too. nintendo will often make an engine that targets their console and use it for pretty much everything. sega has always used the same engine for sonic for tons of other stuff (phantasy star online has always run on whatever the current iteration of the sonic engine is, for instance).
you're right, we should be paying based on how good the game is and not how many people worked on it. absolutely i agree with that statement. the problem is that the games do still need to get made, and if the quality isn't up to snuff then the studio gets axed and no more games from them are made. it is a problem that i think will fix itself and is already fixing itself. the only major studios left are going to be ones that can actually justify the larger price points. unless, that is, the game industry does have a "come to Jesus" moment and really scales things back.
squidward