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beard thoughts + good song 

i fucking love this song, it really speaks to me. just never truly feeling 100% a part of something and feeling like a lot of people don't understand you, or trying to put labels on you so that they can pretend like they understand. it's a little isolating and i've felt like that for most of my life.

don't get me wrong i'm happy to have friends and stuff, but for a lot of the places i've been and the friends i've had, it feels very temporary because none of them understand me. it feels somewhere in between understanding and tolerating. i think this is just another part of why i'll never be in a serious relationship again either, because i'm a bit of a challenge to unpack. it's not like i can change that either, because i feel like i'd be giving up a fundamental part of myself. i don't want to be with someone who isn't willing to unpack that, either, because then it would just feel fake. a lot of things feel fake and fleeting, and i guess a lot of people just learn how to accept it and push through because their priorities aren't quite the same.

i'm not as famous as vinny is (the lead singer and writer of this song), but i can sort of feel that same thing. everybody seems to know who you are, but nobody seems to KNOW who you are and most people also don't seem to care to know. you just sort of have to accept your position in life sometimes and make the most of it, and try to make yourself the best version of yourself you can be despite anything else.

youtube.com/watch?v=ZjbXEnWyO4

game dev 

just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.

i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.

as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.

i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.

GreatZott goes metal detecting and makes an explosive discovery

Details about the beta test for God's Disdain which is coming soon! 

Please reply to this post or send a DM after reading if you are interested in beta testing the game! If you have any questions, also feel free to ask.

The game will be free, so I can't promise any extra goodies or what have you, but your chosen name will at least make it in the credits if you ever submit feedback or bug reports.

The desired feedback will be any bug reports as well as session journals describing how your play session went. You don't have to do both, as long as there is feedback happening. What won't be accepted much are feature requests, as the game is considered feature-full at this point. If it's something that's braindead easy that I just forgot to add or whatever, I won't mind adding things like that into the game (for example, arrows on the quest log menu).

A Steam account will be required, as will a copy of Windows (8-11). I will likely not be maintaining a version of the game for Linux and it doesn't work well on Steam Deck without tweaking some things that break other things. However, if you are unable or unwilling to use anything else, I can at least try to provide an unofficial Linux build that can be updated by the end user manually. I just can't promise that any Linux-specific bugs will be fixed. Later down the line, when the game is released and I'm sure it is in a stable condition, I will look into porting it to Linux officially.

Creating content relating to the game will be allowed as long as you include a disclaimer that it is a beta as well as what version of the beta you are currently playing.

ICYMI, here is the reveal trailer for the game so you know a bit more what you're getting yourself into: youtube.com/watch?v=raDv4aYw-x

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