game dev
progress on the map for my little grandma's house remake. you can see the white flowers pop up and have a 3d shape.
i need to figure out how to get the dense flowers to pop up a bit too... I think I'm going to have to turn it into a short wall that the player can just walk through. only the top of their head will stick out.
i also still need to add trees, which will have these same sort of shapes as the 3d flowers do. there are quite a lot of them in this area so it will change the look drastically. in the original game, they are all dead... however that doesn't make too much sense when there is so much life around them. they look spooky, but i think i'll turn them into normal trees.
the second image is how the game originally looks, just to give a bit of a comparison.
Commission: Reines
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I don't know how I missed this but apparently the next software from the RPG Maker series is "Action Game Maker" and it looks pretty good. I've no interest in making an action game, but I have friends that really want to so I hope it works well for them. It's also made in Godot instead of the absolute failed attempt of RPG Maker Unite being made in Unity, so prospects are much better there.
well, since i found out i can use rpg maker xp graphics in rpg architect now, the recreation of my old game jam horror game will look a lot closer to the original. i did have to start the map from scratch, but i thankfully hadn't done too much with it yet. i'm going to try to get it done before halloween but not sure how feasible that is with other projects and figuring out moving arrangements.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.