I am one of those people that think rasterized lighting looks way better than RT does. When you look at static comparisons, obviously RT looks better. When it is motion and in gameplay though, it gets really strange. Poor performance is one thing, but the game also just ends up looking worse because of the gradual light shifting, the smudging, ghosting, etc. In most situations I'm even more of a fan of things like cubemaps for reflections instead of screen space reflections because, even though they aren't wholly accurate, they don't rely on the camera seeing something for the reflection to see something. They're only good in games with static (or mostly static) cameras.
I don't know man, it just seems like the performance hit isn't worth it when there are still all of these very distracting issues that can't be avoided. A massive benefit of these techniques is that it lowers the amount of time developers have to spend on things like lighting, but if it ends up making the game look like a smeary mess I don't know if that's really worth it.
That being said, the remade assets in the HL2 RTX Remix mod look FANTASTIC! Extremely faithful and very well done. It's a shame they can't be used with the original lighting because they were made with this mod in mind specifically.
The last dream I had, I climaxed like a hentai protagonist and said "Ui BEAM!" while I shot white rope and the girl got mad because she had beef with Ui #dreamjournal
disregard everything i said about this mod earlier...
i guess i was just being retarded and didn't plug in those tiny plugs all the way. i put in tons of force trying to get those in and nothing worked. tried again today and they just pushed in like it was nothing.
i guess all's well that ends well.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.