are modifiers in video games not just exactly the same thing as cheat codes were in older ones?
people are freaking out about their gamer cred being flushed down the toilet because you can make a game easier, but you were always able to do that.
imagine saying "man gta san adreas sucks and is so woke because you can just spawn in a tank whenever you want!"
I've almost got all the prototyping stuff done. I sent a plug in to another programmer to see if he could add compatibility for his plug-in to it but he hasn't gotten back to me in weeks so I don't think that's going to happen. I'm just going to have to find some kind of work around and I have two ideas.
The first is to make all the item crafting done at a "crafting table" in the safe room that checks your game state and then your items to know what you can and can't craft. It'll do it more intelligently instead of making the player figure out what they have to combine by themselves.
The second is to make every single item its own entry and that would allow for crafting within the menu itself.
Not really sure which one to go with. They both have different positives and negatives. Crafting table would be easier to keep track of and works better thematically, but menu crafting is more like classic survival horror and makes players think a little bit more.
squidward