Hmm... I have a story I want to tell in my game, but I can't think of how to actually translate it to gameplay. It would be really easy to just make it a long cutscene, but that would be antithetical to the design of the game. If it were a linear game I could get away with it, but it's an optional side quest in an open world game.
The only thing I can think of is having the player control walking and one interaction in between the scenes. That's not really much "gameplay" though.
I don't feel like I have enough time to change the quest drastically. My options right now are basically either to just cut it completely, or to implement it how I just explained and have it maybe be subpar. It might be a quantity VS quality thing, not that I don't think it wouldn't be quality but it would be really lacking in gameplay and be solely story based, and only really for one character.
There's even a dog just walking around by itself. Just chilling. They have random massage tables everywhere. I feel like I'm in a Dr. Suess book or something.
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.