It's got Pokemon Snap lite gameplay where you go and find places to take funny pictures at and you have to get them just right within a certain amount of tries. There are also a bunch of mini games.
Okay. After this game is complete, I'm not doing any procedural generation for the foreseeable future. It just adds too much complexity, which is why my dungeon crawler only has a sword for a weapon. I wanted bombable walls like Zelda but I didn't know how to implement Metroidvania-like elements in a randomly generated map.
I only made the maps randomly generated because I grew some weird obsession with procedural generation. It was like making the computer dream, but as we all know dreams don't always make sense, so you end up having levels that don't make sense unless you have a really complex algorithm.
𝖂𝖍𝖆𝖙 𝖎𝖘 𝖆 𝖒𝖆𝖓? 𝕬 𝖒𝖎𝖘𝖊𝖗𝖆𝖇𝖑𝖊 𝖑𝖎𝖙𝖙𝖑𝖊 𝖕𝖎𝖑𝖊 𝖔𝖋 𝖘𝖊𝖈𝖗𝖊𝖙𝖘.
Just because you cannot distinguish reality from fiction does not mean that I can't.