game dev
just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.
i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.
as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.
i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.
Details about the beta test for God's Disdain which is coming soon!
Please reply to this post or send a DM after reading if you are interested in beta testing the game! If you have any questions, also feel free to ask.
The game will be free, so I can't promise any extra goodies or what have you, but your chosen name will at least make it in the credits if you ever submit feedback or bug reports.
The desired feedback will be any bug reports as well as session journals describing how your play session went. You don't have to do both, as long as there is feedback happening. What won't be accepted much are feature requests, as the game is considered feature-full at this point. If it's something that's braindead easy that I just forgot to add or whatever, I won't mind adding things like that into the game (for example, arrows on the quest log menu).
A Steam account will be required, as will a copy of Windows (8-11). I will likely not be maintaining a version of the game for Linux and it doesn't work well on Steam Deck without tweaking some things that break other things. However, if you are unable or unwilling to use anything else, I can at least try to provide an unofficial Linux build that can be updated by the end user manually. I just can't promise that any Linux-specific bugs will be fixed. Later down the line, when the game is released and I'm sure it is in a stable condition, I will look into porting it to Linux officially.
Creating content relating to the game will be allowed as long as you include a disclaimer that it is a beta as well as what version of the beta you are currently playing.
ICYMI, here is the reveal trailer for the game so you know a bit more what you're getting yourself into: https://www.youtube.com/watch?v=raDv4aYw-x0
"Start over
I can't bear to look back
Start over
I always run away
Sweet closure
Cure me of my candors
Shoo, vultures
I'll die another day"
𝖂𝖍𝖆𝖙 𝖎𝖘 𝖆 𝖒𝖆𝖓? 𝕬 𝖒𝖎𝖘𝖊𝖗𝖆𝖇𝖑𝖊 𝖑𝖎𝖙𝖙𝖑𝖊 𝖕𝖎𝖑𝖊 𝖔𝖋 𝖘𝖊𝖈𝖗𝖊𝖙𝖘.
Just because you cannot distinguish reality from fiction does not mean that I can't.