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Played a little bit of the game too and it's pretty fun. It seems like most of the negative reviews (of which there are a ton of) are either complaining about downtime with the servers, being a "gooner game," or complaints about the monetization (which isn't even that bad honestly, plus it's a f2p game i mean come on).

Don't know how much more I'll play it because I'm not usually into PvP stuff, but we'll see. I kind of want to grind it more so I can make my character look cooler lol.

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Holy shit you guys NEED to check out the mecha break demo even if just for the character creator. It's some of the most in depth character creation I've seen. I'm gonna be doing this for the next hour.

Maybe I'm just an idiot but I didn't assume I would need actual wheel tools to swap out my scooter wheels. Gotta get help from someone with a car now.

my shitty jrpg that took me 9 years to make is in the steam next fest. check out the demo for god's disdain if you like that kind of stuff.
store.steampowered.com/app/305

fuck i keep forgetting my video editor doesn't support hevc

Beta and Demo 1.1.1 Patch Notes 

-Removed positive jingle when adding Takao to the party in the intro.
-Fixed the enemy soldier sprite in the battle intro.
-Enabled the Stories menu when reading Asami's Goodbye before talking to Kenshin in the intro.
-Adjusted voiceover volume.
-Every class now starts at level 4.
-Ella now gives the player 35 Giku instead of 15.
-Upgraded the locked chest in Dokutsu Caverns.
-Further decreased EXP gain.
-Decreased Mage HP and increased Warrior HP.
-Chinatsu now gives 65 Giku for finishing her quest instead of 30.
-Powerhouse now lowers an enemy's attack (it was bugged to do nothing before).
-Enhanced Guard now correctly applies to the user and can't be used outside of battle.
-Removed icons for buffs and debuffs entirely.
-Constrained the Cursed Cacti in the tunnels underneath Karako City to make them much more optional to fight.
-Adjusted collision in the Parvius Training Center.
-Increased damage output and lowered SP cost of Split Kick.
-Lowered chance of spells inflicting status effects.
-Lowered enemy count on the Hajimari Hurdles leading up to Mt. Fujima, inside Mt. Fujima, Limani Mansion, Hajimari Catacombs, Sunken Castle, and Reikai.
-Altered the wording in some weapon descriptions.
-Adjusted the Baby Glaciore and Baby Lavlite sprites.
-Mt. Fujima now plays the correct music when you revisit it.

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