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gamedev 

Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.

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gamedev 

Added a title screen, which is just black right now.

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gamedev 

Added lives to the HUD. Now it's actually starting to look like a game.

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gamedev 

Updated the hud. Now, it displays which power up you have along with the ammo.

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gamedev 

I realized that you can have outlines in TTF text, so no need for bitmap fonts.

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gamedev 

Mines and missiles have limited ammo now. I've also added a HUD. It's just text and it uses a TTF rather than a bitmap font. Bitmap fonts seem to be difficult in SFML. Supposedly, vertex arrays solve this problem but I haven't tried them yet.

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