gamedev
Red shield sprites now have proper death animation.
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gamedev
Red shield sprites now have proper attack frames.
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gamedev
Fixed the animation with the red shield sprites too, but the attack animation still shows the green shield.
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gamedev
Player no longer swings his shield while walking.
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gamedev
I've also re-positioned the sword to better fit the new sprite. It's still not perfect though and I plan to redo the walking animation, so that the character is holding the shield in place instead of swinging it.
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gamedev
Doors now have unique colors depending on the level.
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This is just bullshit. I don't care that much about the whole Ghibli AI filters, but they are really stretching the current copyright system with this. The only thing that Gib Studio could be violating is trademark law by calling it Gib, but everything else is wrong.
1. You cannot copyright or patent an art-style.
2. The AI is only using Studio Ghibli's work as a reference while also using a real life photo to create a drawing. It's like if I took a photo and drew a cartoon version of it in Butch Hartman's style and used Fairly Odd Parents screenshots as references.
3. People are mostly using the tool to share images on social media. They aren't doing anything for commercial purposes. It's no different than people who draw pictures of themselves in the Powerpuff Girls art-style for example.
4. People aren't stupid enough to believe that Studio Ghibli would endorse something because something is drawn in it's artstyle. People have been drawing offensive memes using various works and they almost never harm the reputation of the original creators...unless you are Ben Garrison.
gamedev
Bosses now drop life capsules upon death (assuming your max HP isn't maxed out). During my test playthroughs, I noticed that I reach the end of the game with my max HP still in the single digits for whatever reason. I also want to make it possible to reach a max HP of 20.
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gamedev
Tried my best to add hair to the sprite. I still don't like it that much. I think I should redo the shield because is side walk-cycle has him swinging the shield but that's because the base sprite has both his arms swinging while walking.
And of course, I also have to reposition the sword during attacks. I might have to redo the sword sprite because it looks way to big for him.
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