gamedev
Water tiles are now animated.
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gamedev
Fixed the boss bug. Although I didn't record the bug, the bug was that some bosses would just hang upon death. Turns out they aren't calling the animation method.
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I also love how these guys just straight up pretend that it's still 1997 and that 3D PC gaming is either a luxury or non-existent. These guys brag about how "advanced" their engines are, even though they are just isometric engines and dead bodies not disappearing isn't something to write home about.
gamedev
Added a fanfare for collecting the mirror. I also just realized that two of the bosses are broken and I need to investigate the problem.
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gamedev
Certain items will now disappear if you don't collect them in time.
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gamedev
Finally added a victory fanfare after completing a floor. I just used the fanfare I used in my previous games (which was a CC0, 8-bit fanfare from OpenGameArt), put it in NeuralNote and changed the instruments.
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And here is the result, recomposed as a full orchestra. This is based off of a victory screech my siblings and I would make when we accomplished something or received something good.
So it looks like half of you would rather spend your entire lives as someone else's property than to spend 13 years in school.
gamedev
Red shield sprites now have proper death animation.
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gamedev
Red shield sprites now have proper attack frames.
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gamedev
Fixed the animation with the red shield sprites too, but the attack animation still shows the green shield.
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gamedev
Player no longer swings his shield while walking.
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gamedev
I've also re-positioned the sword to better fit the new sprite. It's still not perfect though and I plan to redo the walking animation, so that the character is holding the shield in place instead of swinging it.
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gamedev
Doors now have unique colors depending on the level.
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