>Receive pic related in the mail
>Tried it out
>Realized that N64 emulation doesn't work well on stock firmware
>Tried to install CFW for device
>Device won't boot
>Realized that I need to reinstall the stock firmware
>Tried to find a place to download stock firmware
>Official website gives Google Drive link
>Google Drive says that the maximum download quota for the file has been exceeded and cannot be downloaded at this time
gamedev
Added outlines to the pause menu text.
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gamedev
Improved the pause menu.
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I think in a truly free market where anyone can create any video game using any franchise without being restricted by IP laws, live service games would be harder to sell because they would have to compete with non-live service games of the same franchise.
Why play the online only Diablo 3 by Blizzard when someone else can create their own Diablo that is playable offline?
Granted, it wouldn't be a perfect solution. There would probably still be some games as a service and some of them will pull the plug without providing any means to play offline/with dedicated servers, but a true free market without IP laws would probably make the situation better than it is now.
gamedev
Added a menu to the pause screen. Recently, I reconfigured my game to play in fullscreen so I need to accommodate the lack of an exit button.
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Haha. It looks like they deleted their cringe blogpost.
https://blogs.gnome.org/alatiera/2025/06/23/the-fascist-maggots/
gamedev
Balancing the newly created/replaced sounds. They were too loud in the previous video, but now, I think they are too quiet.
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gamedev
Replaced the "key get" sound effect. Now, I think I have all placeholders removed.
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gamedev
Tried to mimic the enemy kill sound effect with my voice with BitCrunch and reverb effects. It doesn't sound exactly what I wanted. It sounds more like a whip-crack sound effect more than anything.
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gamedev
Trying to replace the remaining copyrighted placeholder sound effects with stock ones, but I can't find any that sound right. In Zelda and Zelda-like games, enemies die with an explosion sound effect, but it's not quite and explosion. It sounds somewhat softer, but I can't find any free to use sound effect that matches that.
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gamedev
I have the HUD display the current level like how it is displayed in Super Mario Bros as it does a better job explaining which environment you are in and how far are you from the next boss.
I've also decreased the intervals for when bombs explode. I did a full playthrough of the game and I realized that the later enemies that are only killed by bombs are extremely hard to kill due to the long interval, so I cut the interval by half.
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gamedev
I've bit crushed the death whirl sound effect, but I can't make it sound like an SNES sound effect. It honestly sounds more like the compressed voice sound effects you would hear in 80s arcade games.
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gamedev
Decided to change the death whirl sound effect to make it sound less 8-bit. I don't know how it turned out. Should I play with the instruments more? Is it fine just 8-bit? Or should I keep it like it is in this video?
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gamedev
Changed the lava tiles to make it look like it's bubbling, but it ended up looking weird. Judging from other games, lava tiles tend to have 4 frames of animation instead of three, but if I add an extra frame then I need to add an extra frame to the water tilesets.
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gamedev
Player can now pick up items with his sword.
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gamedev
Did the same with the other tilesets. Though I don't think lava flows like water. Maybe I should have it bubble up instead.
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