gamedev
The final boss now drops bombs. I felt like it was kind of necessary as the boss is piss easy if you have all your stats maxed. I also increased it's HP slightly.
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gamedev
I noticed now that I made the game too easy by having the player heal between levels. To somewhat compensate, I increase the prices of the white and blue swords. Maybe they should be even more expensive.
I also realized that while the bosses take a while with the wooden sword, they are easily cheesed with the blue sword so I think it should be pretty expensive.
Balancing difficulty is basically the only thing I have left to do. I could release this game unbalanced, but since permadeath is a key feature, I want to make it so that you can lose and probably will on your first playthrough, but not have it so that winning is impossible. Though there was a Japanese PC game known as Xanadu which was infamous for being popular, but having very few people actually beat it, so maybe I could do that.
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So it seems like most people agree with me that $5 is a reasonable price. I'm going to go with that, then. I just need to balance the difficulty and compile a Windows binary along with Linux and I'm done.
Though I wonder if the recent situation on itch will affect any potential sales, even though my game doesn't contain porn and the current situation isn't itch.io's fault because I bet some people are boycotting itch anyway.
gamedev
Player's HP restores to maximum HP in-between levels.
I'm trying my best to make this game at least beatable. I noticed that because of the random enemy drops and the random nature of the in-game shops, healing is heavily RNG dependent, and you can go multiple levels with very little chance to heal, so I feel like this was necessary.
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>Receive pic related in the mail
>Tried it out
>Realized that N64 emulation doesn't work well on stock firmware
>Tried to install CFW for device
>Device won't boot
>Realized that I need to reinstall the stock firmware
>Tried to find a place to download stock firmware
>Official website gives Google Drive link
>Google Drive says that the maximum download quota for the file has been exceeded and cannot be downloaded at this time
gamedev
Added outlines to the pause menu text.
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gamedev
Improved the pause menu.
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I think in a truly free market where anyone can create any video game using any franchise without being restricted by IP laws, live service games would be harder to sell because they would have to compete with non-live service games of the same franchise.
Why play the online only Diablo 3 by Blizzard when someone else can create their own Diablo that is playable offline?
Granted, it wouldn't be a perfect solution. There would probably still be some games as a service and some of them will pull the plug without providing any means to play offline/with dedicated servers, but a true free market without IP laws would probably make the situation better than it is now.
gamedev
Added a menu to the pause screen. Recently, I reconfigured my game to play in fullscreen so I need to accommodate the lack of an exit button.
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Haha. It looks like they deleted their cringe blogpost.
https://blogs.gnome.org/alatiera/2025/06/23/the-fascist-maggots/
gamedev
Balancing the newly created/replaced sounds. They were too loud in the previous video, but now, I think they are too quiet.
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gamedev
Replaced the "key get" sound effect. Now, I think I have all placeholders removed.
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gamedev
Tried to mimic the enemy kill sound effect with my voice with BitCrunch and reverb effects. It doesn't sound exactly what I wanted. It sounds more like a whip-crack sound effect more than anything.
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